Drilldown: spells
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Beacon of Luck (1) ·
Call of the Wild (1) ·
Conjunction of Earth (1) ·
Dancing Decoy (1) ·
Detect Portal (1) ·
Eye Burn (1) ·
False Alibi (1) ·
Field of Reaping (1) ·
Folk Rite (1) ·
Guiding Star (1) ·
Hairline Fractures (1) ·
Haze of Dreams (1) ·
Isolation (1) ·
Martyr (1) ·
Nystul's False Trail (1) ·
Sanctum of the Flock (1) ·
Sanctum of the Shepherd (1) ·
Summon Plant (1) ·
Tenser's Climbing Wall (1) ·
Traveling Dream (1) ·
True Appraisal (1) ·
Wall of Mist (1)
1 gp coin, which the spell consumes (1) ·
100 gp of emerald dust, which the spell consumes (1) ·
25gp in herbs, incense, and other materials, consumed by the spell (1) ·
a 10-foot knotted rope (1) ·
a bit of animal fur or hide (1) ·
a bit of bat fur (1) ·
a broken twig (1) ·
a carved wooden figurine worth at least 300 gp (1) ·
a dagger worth at least 1 cp (1) ·
a dried corn husk or wheat hull (1) ·
a lump of sulphur, psychedelic fungus, or tarnished silver worth at least 15 gp, which the spell consumes (1) ·
a small metal cube (1) ·
a smear of camphor (1) ·
a spool of thread or string (1) ·
a tiny clockwork puppet worth at least 50 gp (1) ·
a tuft of rabbit fur (1) ·
a tuning fork (1) ·
a vial of water (1) ·
adamantine or diamond powder worth at least 200 gp, which the spell consumes (1) ·
an item originally from a plane of earth, worth at least 10 gp (1) ·
pinch of sand (1) ·
powdered silver worth at least 25 gp, which the spell consumes (1)
Showing below up to 22 results in range #1 to #22.