Drilldown: spells
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Beacon of Luck (1) ·
Captivate Undead (1) ·
Caustic Blood (1) ·
Chorus of the Lost (1) ·
Cloud of Seasickness (1) ·
Conjunction of Dawn (1) ·
Conjunction of Mundanity (1) ·
Conjunction of Order (1) ·
Conjunction of the Other Side (1) ·
Deadeye's Arrow (1) ·
False Alibi (1) ·
Field of Reaping (1) ·
Folk Rite (1) ·
Guiding Star (1) ·
Hairline Fractures (1) ·
Harvest Moonglow (1) ·
Martyr (1) ·
Necrostasis (1) ·
Sanctum of the Flock (1) ·
Sanctum of the Shepherd (1) ·
Submerge Ship (1) ·
Transplant Visage (1) ·
Traveling Dream (1) ·
Wall of Bones (1)
100 gp of emerald dust, which the spell consumes (1) ·
25gp in herbs, incense, and other materials, consumed by the spell (1) ·
a bit of bat fur (1) ·
a broken twig (1) ·
a dagger worth at least 1 cp (1) ·
a dried corn husk or wheat hull (1) ·
a finger bone (1) ·
a glass marble or piece of soap (1) ·
a piece of moonstone (1) ·
a piece of seaweed (1) ·
a pinch of bone dust (1) ·
a silver bell worth at least 10 gp (1) ·
a spool of thread or string (1) ·
a tuft of rabbit fur (1) ·
adamantine or diamond powder worth at least 200 gp, which the spell consumes (1) ·
an item originally from a plane of judgment or afterlife, worth at least 10 gp (1) ·
an item originally from a plane of light or rebirth, worth at least 10 gp (1) ·
an item originally from a plane of order and law, worth at least 10 gp (1) ·
an item originally from the material plane, worth at least 10 gp (1) ·
finger bones from a dozen distinct hands (1) ·
one piece of ammunition worth at least 0.5 cp (1) ·
powdered silver worth at least 25 gp, which the spell consumes (1) ·
the face from one corpse which died within the past 10 minutes, which the spell consumes (1) ·
vial of serpent venom worth 200 gp, which the spell consumes (1)
Showing below up to 24 results in range #1 to #24.