Drilldown: spells
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Call of the Wild (1) ·
Conjunction of Air (1) ·
Conjunction of Chaos (1) ·
Conjunction of Earth (1) ·
Conjunction of Fey (1) ·
Conjunction of Flame (1) ·
Conjunction of Shadow (1) ·
Conjunction of the Natural (1) ·
Conjunction of the Nexus (1) ·
Conjunction of Water (1) ·
Crooked Ward (1) ·
Cursed Cacophony (1) ·
Dancing Decoy (1) ·
Illusory Wall (1) ·
Intrusive Despair (1) ·
Isolation (1) ·
Lucky Charm (1) ·
Mist of Mourning (1) ·
Puppet Master (1) ·
Summon Dragon (1) ·
Summon Plant (1) ·
Tenser's Climbing Wall (1) ·
Veil of the Reaper (1) ·
Wall of Mist (1)
a 10-foot knotted rope (1) ·
a bit of animal fur or hide (1) ·
a carved wooden figurine worth at least 300 gp (1) ·
a devil's trumpet blossom (1) ·
a dragon statuette worth at least 500 gp (1) ·
a dried corn husk or wheat straw (1) ·
a five-pointed wicker star (1) ·
a four-leaf clover and a shard of broken mirror (1) ·
a marionette string (1) ·
a mirror (1) ·
a sheet of music (1) ·
a small metal cube (1) ·
a tiny clockwork puppet worth at least 50 gp (1) ·
a vial of tears (1) ·
a vial of water (1) ·
an item originally from a plane of air, worth at least 10 gp (1) ·
an item originally from a plane of chaos, worth at least 10 gp (1) ·
an item originally from a plane of connection and travel, worth at least 10 gp (1) ·
an item originally from a plane of earth, worth at least 10 gp (1) ·
an item originally from a plane of fey or dreams, worth at least 10 gp (1) ·
an item originally from a plane of fire, worth at least 10 gp (1) ·
an item originally from a plane of flora and fauna, worth at least 10 gp (1) ·
an item originally from a plane of shadow or lethargy, worth at least 10 gp (1) ·
an item originally from a plane of water, worth at least 10 gp (1)
Showing below up to 24 results in range #1 to #24.