Drilldown: spells
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Beacon of Luck (1) ·
Call of the Wild (1) ·
Conjunction of Dawn (1) ·
Conjunction of Fey (1) ·
Conjunction of Shadow (1) ·
Conjunction of the Natural (1) ·
Conjunction of the Other Side (1) ·
Deadeye's Arrow (1) ·
False Alibi (1) ·
Field of Reaping (1) ·
Folk Rite (1) ·
Guiding Star (1) ·
Hairline Fractures (1) ·
Harvest Moonglow (1) ·
Haze of Dreams (1) ·
Lucky Charm (1) ·
Sanctum of the Flock (1) ·
Summon Plant (1) ·
Traveling Dream (1) ·
True Appraisal (1) ·
Waterspout (1)
1 gp coin, which the spell consumes (1) ·
100 gp of emerald dust, which the spell consumes (1) ·
25gp in herbs, incense, and other materials, consumed by the spell (1) ·
a bit of animal fur or hide (1) ·
a bit of bat fur (1) ·
a broken twig (1) ·
a carved wooden figurine worth at least 300 gp (1) ·
a container of at least 1 gallon of water, worth at least 1 sp (1) ·
a dried corn husk or wheat hull (1) ·
a four-leaf clover and a shard of broken mirror (1) ·
a piece of moonstone (1) ·
a spool of thread or string (1) ·
a tuft of rabbit fur (1) ·
an item originally from a plane of fey or dreams, worth at least 10 gp (1) ·
an item originally from a plane of flora and fauna, worth at least 10 gp (1) ·
an item originally from a plane of judgment or afterlife, worth at least 10 gp (1) ·
an item originally from a plane of light or rebirth, worth at least 10 gp (1) ·
an item originally from a plane of shadow or lethargy, worth at least 10 gp (1) ·
one piece of ammunition worth at least 0.5 cp (1) ·
pinch of sand (1) ·
powdered silver worth at least 25 gp, which the spell consumes (1)
Showing below up to 21 results in range #1 to #21.