Drilldown: spells

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spells > has material: Yes & is sorcerer spell: No

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is ritual:
has verbal:
has somatic:
has material: (Click arrow to add another value)
material components:
1 gp coin, which the spell consumes (1) · 100 gp of emerald dust, which the spell consumes (1) · 25gp in herbs, incense, and other materials, consumed by the spell (1) · a 10-foot knotted rope (1) · a bit of animal fur or hide (1) · a bit of bat fur (1) · a broken twig (1) · a carved wooden figurine worth at least 300 gp (1) · a dagger worth at least 1 cp (1) · a dried corn husk or wheat hull (1) · a five-pointed wicker star (1) · a four-leaf clover and a shard of broken mirror (1) · a lump of sulphur, psychedelic fungus, or tarnished silver worth at least 15 gp, which the spell consumes (1) · a piece of moonstone (1) · a small metal cube (1) · a smear of camphor (1) · a spool of thread or string (1) · a tiny clockwork puppet worth at least 50 gp (1) · a tuft of rabbit fur (1) · a tuning fork (1) · a vial of water (1) · adamantine or diamond powder worth at least 200 gp, which the spell consumes (1) · an item originally from a plane of air, worth at least 10 gp (1) · an item originally from a plane of earth, worth at least 10 gp (1) · an item originally from a plane of fey or dreams, worth at least 10 gp (1) · an item originally from a plane of fire, worth at least 10 gp (1) · an item originally from a plane of judgment or afterlife, worth at least 10 gp (1) · an item originally from a plane of light or rebirth, worth at least 10 gp (1) · an item originally from a plane of water, worth at least 10 gp (1) · one piece of ammunition worth at least 0.5 cp (1) · pinch of sand (1) · powdered silver worth at least 25 gp, which the spell consumes (1)
requires concentration:
attack type:
additional effects:
is artificer spell:
is bard spell:
is cleric spell:
is druid spell:
is paladin spell:
is ranger spell:
is sorcerer spell: (Click arrow to add another value)
is warlock spell:
is wizard spell:

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