Drilldown: spells
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Call of the Wild (1) ·
Conjunction of Air (1) ·
Conjunction of Dawn (1) ·
Conjunction of Earth (1) ·
Conjunction of Fey (1) ·
Conjunction of Flame (1) ·
Conjunction of Water (1) ·
Crooked Ward (1) ·
Dancing Decoy (1) ·
Eye Burn (1) ·
False Alibi (1) ·
Field of Reaping (1) ·
Folk Rite (1) ·
Guiding Star (1) ·
Hairline Fractures (1) ·
Harvest Moonglow (1) ·
Isolation (1) ·
Nystul's False Trail (1) ·
Summon Plant (1) ·
Tenser's Climbing Wall (1) ·
Traveling Dream (1) ·
True Appraisal (1) ·
Wall of Mist (1)
1 gp coin, which the spell consumes (1) ·
100 gp of emerald dust, which the spell consumes (1) ·
25gp in herbs, incense, and other materials, consumed by the spell (1) ·
a 10-foot knotted rope (1) ·
a bit of animal fur or hide (1) ·
a bit of bat fur (1) ·
a broken twig (1) ·
a carved wooden figurine worth at least 300 gp (1) ·
a dried corn husk or wheat hull (1) ·
a five-pointed wicker star (1) ·
a lump of sulphur, psychedelic fungus, or tarnished silver worth at least 15 gp, which the spell consumes (1) ·
a piece of moonstone (1) ·
a small metal cube (1) ·
a smear of camphor (1) ·
a spool of thread or string (1) ·
a tiny clockwork puppet worth at least 50 gp (1) ·
a vial of water (1) ·
an item originally from a plane of air, worth at least 10 gp (1) ·
an item originally from a plane of earth, worth at least 10 gp (1) ·
an item originally from a plane of fey or dreams, worth at least 10 gp (1) ·
an item originally from a plane of fire, worth at least 10 gp (1) ·
an item originally from a plane of light or rebirth, worth at least 10 gp (1) ·
an item originally from a plane of water, worth at least 10 gp (1)
Showing below up to 23 results in range #1 to #23.