Page values for "Homebrew:Become Water"

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"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringBecome Water
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 92
cast_timeString1 Bonus Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

Self

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanNo
material_componentsString
spell_durationString1 Round
requires_concentrationBooleanNo
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationTransmutation
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · Charisma
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringProne
additional_effectsBooleanNo
spell_descriptionWikitext

You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

  • You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
additional_spell_listsString
is_artificer_spellBooleanNo
is_bard_spellBooleanNo
is_cleric_spellBooleanNo
is_druid_spellBooleanYes
is_paladin_spellBooleanNo
is_ranger_spellBooleanNo
is_sorcerer_spellBooleanYes
is_warlock_spellBooleanYes
is_wizard_spellBooleanYes
sourceStringKibblesTasty