Page values for "Homebrew:Buried Alive"

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"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringBuried Alive
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 94
cast_timeString1 Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

60 feet

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanYes
material_componentsStringa pinch of grave dirt
spell_durationStringInstantaneous
requires_concentrationBooleanNo
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationTransmutation
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · CharismaStrength
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringRestrained
additional_effectsBooleanYes
spell_descriptionWikitext

You send your enemies to their graves even if they aren't dead yet. A creature that you can see within range that is standing on the ground must make a Strength saving throw. On a failed save, the ground opens and swallows the target, burying it up to 10 feet deep. While buried, the target has total cover, has the restrained and blinded conditions, and can't breathe. On a successful save, the target is knocked prone, and its speed is reduced to 0 until the end of its next turn. A buried creature can dig out of the grave by using its action to make a DC 15 Strength (?'"`UNIQ--templatestyles-00000246-QINU`"'?AthleticsStrength (Athletics)skillYour Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.You try to jump an unusually long distance or pull off a stunt midjump.You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.) check. On a success, it digs 5 feet closer to the surface. If it succeeds by 5 or more, it reaches the surface. When the creature reaches the surface, it exits the ground prone.

The target automatically succeeds on its saving throw if it's standing on any thickness of stone or metal, or at least 2 inches of wood.

additional_spell_listsString
is_artificer_spellBooleanNo
is_bard_spellBooleanNo
is_cleric_spellBooleanNo
is_druid_spellBooleanYes
is_paladin_spellBooleanNo
is_ranger_spellBooleanNo
is_sorcerer_spellBooleanYes
is_warlock_spellBooleanYes
is_wizard_spellBooleanYes
sourceStringThe Crooked Moon