Page values for "Homebrew:Conjunction of Fey"

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"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringConjunction of Fey
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 96
cast_timeString1 Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

60 feet (30 ft. Cylinder?'"`UNIQ--nowiki-00000080-QINU`"'?)

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanYes
material_componentsStringan item originally from a plane of fey or dreams, worth at least 10 gp
spell_durationString1 Minute
requires_concentrationBooleanYes
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationConjuration
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · CharismaWisdom
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringCharmed
additional_effectsBooleanYes
spell_descriptionWikitext

You begin to merge your current plane of existence with a plane of fey and dreams in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration, all nonmagical plants and beasts in the area are given intelligence and movement, as if by an awaken spell. They lose this benefit when the spell ends or if they leave the cylinder.

When you cast the spell, and as your action each round for the duration, you can cause one of the following effects:

  • Each creature within the cylinder must succeed on a Wisdom saving throw or become charmed by or frightened of you (your choice when you take the action) for the duration of the spell. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. Fey automatically succeed on this saving throw.
  • Each creature within the cylinder must succeed a Constitution saving throw or fall unconscious for the duration of the spell. Attempts to wake creatures sleeping in the cylinder automatically fail. A creature who is unconscious can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to magical sleep for 24 hours. Fey are immune to this effect.
  • You summon a swarm of sprites in an unoccupied space of your choice within the cylinder. These sprites are hostile to all creatures in the area that are not Fey, and disappear when the spell ends or if they leave the cylinder.
additional_spell_listsString
is_artificer_spellBooleanNo
is_bard_spellBooleanYes
is_cleric_spellBooleanNo
is_druid_spellBooleanYes
is_paladin_spellBooleanNo
is_ranger_spellBooleanNo
is_sorcerer_spellBooleanNo
is_warlock_spellBooleanYes
is_wizard_spellBooleanNo
sourceStringTasha's Crucible of Everything Else, volume 1