Page values for "Homebrew:Conjunction of the Other Side"

Jump to navigation Jump to search

"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringConjunction of the Other Side
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 95
cast_timeString1 Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

60 feet (30 ft. Cylinder?'"`UNIQ--nowiki-000000B8-QINU`"'?)

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanYes
material_componentsStringan item originally from a plane of judgment or afterlife, worth at least 10 gp
spell_durationString1 Minute
requires_concentrationBooleanYes
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationConjuration
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · Charisma
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringCreation
additional_effectsBooleanYes
spell_descriptionWikitext

You begin to merge your current plane of existence with a plane of judgment and afterlife in a 30-foot-radius, 60-foottall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:

  • Each corpse in the area is under the effects of a speak with dead spell for the duration, without a limit of the number of questions it can be asked.
  • All creatures in the area make death saving throws with either advantage or disadvantage (your choice when you cast the spell).

When you cast the spell, and as your action each round for the duration, you can summon spirits from beyond the grave. A random incorporeal undead appears in an unoccupied space of your choice within the area. It is indifferent to all other creatures, but will defend itself if attacked. The creatures disappear if they leave the cylinder or when the spell ends. To determine what type of undead appears, roll 1d12 and consult the following table.

Other Side Summons
1d12 Undead Creature
1-3 shadow
4-6 specter
7-8 poltergeist
9-10 will-o'-wisp
11 banshee
12 ghost
additional_spell_listsString
is_artificer_spellBooleanNo
is_bard_spellBooleanYes
is_cleric_spellBooleanYes
is_druid_spellBooleanNo
is_paladin_spellBooleanYes
is_ranger_spellBooleanNo
is_sorcerer_spellBooleanNo
is_warlock_spellBooleanYes
is_wizard_spellBooleanNo
sourceStringTasha's Crucible of Everything Else, volume 1