Page values for "Homebrew:Conjunction of the Other Side"
Jump to navigation
Jump to search
"spells" values
1 row is stored for this pageField | Field type | Allowed values | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
spell_name | String | Conjunction of the Other Side | |||||||||||||||
spell_level | Integer | 0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 | 5 | ||||||||||||||
cast_time | String | 1 Action | |||||||||||||||
reaction_trigger | String | ||||||||||||||||
is_ritual | Boolean | No | |||||||||||||||
spell_range | Wikitext string | ||||||||||||||||
has_verbal | Boolean | Yes | |||||||||||||||
has_somatic | Boolean | Yes | |||||||||||||||
has_material | Boolean | Yes | |||||||||||||||
material_components | String | an item originally from a plane of judgment or afterlife, worth at least 10 gp | |||||||||||||||
spell_duration | String | 1 Minute | |||||||||||||||
requires_concentration | Boolean | Yes | |||||||||||||||
spell_school | String | Abjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · Transmutation | Conjuration | ||||||||||||||
attack_type | String | Melee · Ranged | |||||||||||||||
save_type | String | Strength · Constitution · Dexterity · Intelligence · Wisdom · Charisma | |||||||||||||||
damage_type | String | Bludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder | |||||||||||||||
spell_effect | String | Creation | |||||||||||||||
additional_effects | Boolean | Yes | |||||||||||||||
spell_description | Wikitext | You begin to merge your current plane of existence with a plane of judgment and afterlife in a 30-foot-radius, 60-foottall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:
When you cast the spell, and as your action each round for the duration, you can summon spirits from beyond the grave. A random incorporeal undead appears in an unoccupied space of your choice within the area. It is indifferent to all other creatures, but will defend itself if attacked. The creatures disappear if they leave the cylinder or when the spell ends. To determine what type of undead appears, roll 1d12 and consult the following table.
| |||||||||||||||
additional_spell_lists | String | ||||||||||||||||
is_artificer_spell | Boolean | No | |||||||||||||||
is_bard_spell | Boolean | Yes | |||||||||||||||
is_cleric_spell | Boolean | Yes | |||||||||||||||
is_druid_spell | Boolean | No | |||||||||||||||
is_paladin_spell | Boolean | Yes | |||||||||||||||
is_ranger_spell | Boolean | No | |||||||||||||||
is_sorcerer_spell | Boolean | No | |||||||||||||||
is_warlock_spell | Boolean | Yes | |||||||||||||||
is_wizard_spell | Boolean | No | |||||||||||||||
source | String | Tasha's Crucible of Everything Else, volume 1 |