Page values for "Homebrew:Dancing Decoy"

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"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringDancing Decoy
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 93
cast_timeString1 Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

60 feet (10 ft. Sphere?'"`UNIQ--nowiki-000000CF-QINU`"'?)

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanYes
material_componentsStringa tiny clockwork puppet worth at least 50 gp
spell_durationString1 Minute
requires_concentrationBooleanYes
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationEnchantment
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · CharismaIntelligence
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringControl
additional_effectsBooleanNo
spell_descriptionWikitext

You toss a clockwork puppet to an unoccupied space that you can see within range. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it, seeing the object for what it really is. To others, the decoy projects the illusion of a medium humanoid of your choice that performs a taunting dance or an intimidating gesture goading them to fight it. As a bonus action on your turn, you can mentally command the puppet and the illusion to move up to 20 feet.

Creatures that start their turn within 10 feet of the puppet must make an Intelligence saving throw. On a failed save, the creature is compelled to move toward the decoy and make a melee weapon attack against it, believing it to be the primary threat. Attacks against the illusion harmlessly flow through the illusion and do not usually damage the puppet, though exceptions can occur. On a successful save, a creature realizes that the projected humanoid is an illusion and becomes immune to the effects of this spell for 24 hours. Creatures that are immune to the charmed condition automatically succeed on this save. The effect on a creature also ends if it takes any damage.

additional_spell_listsString
is_artificer_spellBooleanYes
is_bard_spellBooleanYes
is_cleric_spellBooleanNo
is_druid_spellBooleanNo
is_paladin_spellBooleanNo
is_ranger_spellBooleanNo
is_sorcerer_spellBooleanNo
is_warlock_spellBooleanYes
is_wizard_spellBooleanYes
sourceStringTasha's Crucible of Everything Else, volume 1