Page values for "Homebrew:Deadeye's Lore"

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"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringDeadeye's Lore
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 91
cast_timeString1 Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

Self

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanNo
material_componentsString
spell_durationString1 hour
requires_concentrationBooleanYes
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationDivination
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · Charisma
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringBuff
additional_effectsBooleanNo
spell_descriptionWikitext

You take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain advantage on Wisdom (?'"`UNIQ--templatestyles-00000146-QINU`"'?SurvivalWisdom (Survival)skillThe DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.) checks, and you allow your group to travel stealthily at a normal pace.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 hour for each slot level above 1st.

additional_spell_listsString<li>Erastil*</li>
is_artificer_spellBooleanNo
is_bard_spellBooleanYes
is_cleric_spellBooleanYes
is_druid_spellBooleanYes
is_paladin_spellBooleanNo
is_ranger_spellBooleanYes
is_sorcerer_spellBooleanNo
is_warlock_spellBooleanNo
is_wizard_spellBooleanNo
sourceStringLithl (Pathfinder 1e conversion)