Page values for "Homebrew:Illusory Wall"

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"spells" values

1 row is stored for this page
FieldField typeAllowed valuesValue
spell_nameStringIllusory Wall
spell_levelInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 92
cast_timeString1 Action
reaction_triggerString
is_ritualBooleanNo
spell_rangeWikitext string

60 feet

has_verbalBooleanYes
has_somaticBooleanYes
has_materialBooleanYes
material_componentsStringa mirror
spell_durationString10 Minutes
requires_concentrationBooleanYes
spell_schoolStringAbjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · TransmutationIllusion
attack_typeStringMelee · Ranged
save_typeStringStrength · Constitution · Dexterity · Intelligence · Wisdom · Charisma
damage_typeStringBludgeoning · Piercing · Slashing · Acid · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder
spell_effectStringControl
additional_effectsBooleanNo
spell_descriptionWikitext

You create an illusion of a vertical surface that is up to 60 feet long, 10 feet high, and 1 foot thick. The wall can include gaps and openings such as windows, peepholes, and doorways, but they are considered to be holes in the illusion as well. You can use a bonus action to move some or all of the gaps and openings, create new ones, or close the existing ones, but remember that the illusion can only be 1 foot across at its thickest point.

Physical interaction with the wall reveals it to be an illusion, and a creature that uses its action to examine the wall can determine that it is an illusion with a successful Intelligence (?'"`UNIQ--templatestyles-000000F6-QINU`"'?InvestigationIntelligence (Investigation)skillWhen you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the wall. Otherwise, the opaque sections block line of sight.

additional_spell_listsString
is_artificer_spellBooleanNo
is_bard_spellBooleanYes
is_cleric_spellBooleanNo
is_druid_spellBooleanNo
is_paladin_spellBooleanNo
is_ranger_spellBooleanNo
is_sorcerer_spellBooleanYes
is_warlock_spellBooleanYes
is_wizard_spellBooleanYes
sourceStringTasha's Crucible of Everything Else, volume 1