Template:Persuasion: Difference between revisions

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{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Athletics|Athletics]]|icon=<span class="invert">[[File:strength.svg]]</span>|title=Strength (Athletics)|type=skill|text=<span class="fake-p">Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:</span><!--
{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Persuasion|Persuasion]]|icon=<span class="invert">[[File:charisma.svg]]</span>|title=Charisma (Persuasion)|type=skill|text=When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.}}<noinclude>[[category:tooltip templates]]</noinclude>
--><span class="fake-ul"><span class="fake-li">You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.</span><!--
--><span class="fake-li">You try to jump an unusually long distance or pull off a stunt midjump.</span><!--
--><span class="fake-li">You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.</span></span>}}<noinclude>[[category:tooltip templates]]</noinclude>

Latest revision as of 18:43, 14 February 2022

PersuasionCharisma (Persuasion)skillWhen you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.