Homebrew:Naturalist: Difference between revisions
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* You gain proficiency in the {{nature}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. | * You gain proficiency in the {{nature}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. | ||
* You learn the [[spell:druidcraft|druidcraft]] and [[spell:detect-poison-and-disease|detect poison and disease]] spells. You can cast detect poison and disease once without expending a spell slot, and you regain the ability to do so when you finish a long rest. | * You learn the [[spell:druidcraft|druidcraft]] and [[spell:detect-poison-and-disease|detect poison and disease]] spells. You can cast detect poison and disease once without expending a spell slot, and you regain the ability to do so when you finish a long rest. | ||
[[category:homebrew feats]] | [[category:5e homebrew feats]] |
Latest revision as of 09:33, 2 March 2022
(OOC: This is an implementation of content from Unearthed Arcana)
Your extensive study of nature rewards you with the following benefits:
- You gain proficiency in the Nature
Intelligence (Nature)skillYour Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- You learn the druidcraft and detect poison and disease spells. You can cast detect poison and disease once without expending a spell slot, and you regain the ability to do so when you finish a long rest.