Homebrew:Performer: Difference between revisions

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{{ooc note|This is an implementation of a feat from Unearthed Arcana}}
{{ua}}


You master performance so that you can command any stage. You gain the following benefits:
You master performance so that you can command any stage. You gain the following benefits:
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* You gain proficiency in the {{performance}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* You gain proficiency in the {{performance}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoid’s Wisdom ({{insight}}) check. If your check succeeds, you grab the humanoid’s attention enough that it makes Wisdom ({{perception}}) and Intelligence ({{investigation}}) checks with disadvantage until you stop performing.
* While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoid’s Wisdom ({{insight}}) check. If your check succeeds, you grab the humanoid’s attention enough that it makes Wisdom ({{perception}}) and Intelligence ({{investigation}}) checks with disadvantage until you stop performing.
[[category:homebrew feats]]
[[category:5e homebrew feats]]

Latest revision as of 09:34, 2 March 2022

(OOC: This is an implementation of content from Unearthed Arcana)

You master performance so that you can command any stage. You gain the following benefits:

  • You gain proficiency in the PerformanceCharisma (Performance)skillYour Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoid’s Wisdom (InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.) check. If your check succeeds, you grab the humanoid’s attention enough that it makes Wisdom (PerceptionWisdom (Perception)skillYour Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.) and Intelligence (InvestigationIntelligence (Investigation)skillWhen you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.) checks with disadvantage until you stop performing.