Homebrew:Survivalist: Difference between revisions
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You master wilderness lore, gaining the following benefits: | You master wilderness lore, gaining the following benefits: | ||
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* You gain proficiency in the {{survival}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. | * You gain proficiency in the {{survival}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. | ||
* You learn the [[spell:alarm|alarm]] spell. You can cast it once without expending a spell slot, and you regain the ability to do so when you finish a long rest. | * You learn the [[spell:alarm|alarm]] spell. You can cast it once without expending a spell slot, and you regain the ability to do so when you finish a long rest. | ||
[[category:homebrew feats]] | [[category:5e homebrew feats]] |
Latest revision as of 09:35, 2 March 2022
(OOC: This is an implementation of content from Unearthed Arcana)
You master wilderness lore, gaining the following benefits:
- You gain proficiency in the Survival
Wisdom (Survival)skillThe DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- You learn the alarm spell. You can cast it once without expending a spell slot, and you regain the ability to do so when you finish a long rest.