Homebrew:Aven: Difference between revisions

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[[file:kor.jpg|right|thumb|500px]]
[[file:aven.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the kor race from [[Plane Shift: Zendikar]]}}
{{ooc note|This is an implementation of the aven race from [[Plane Shift: Dominaria]]}}
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Kor are athletic climbers, known for their use of rope to swing and climb through the dizzying vertical terrain of Zendikar.
Following the devastation of the distant continent of Otaria in Karona’s War some two and a half centuries ago, people of many races left that land to find refuge elsewhere. Among them were the birdlike people called aven, who were largely unknown outside of Otaria prior to their exodus. Rather than dispersing around the world and assimilating into local cultures, they wandered in great flocks, forming separate communities in a few hospitable locations. The largest such flock settled in Benalia, where its people submitted themselves to Benalish law in exchange for hospitality. The aven have no representation on the Council of Seven, but many hope to see that change.


== Kor Traits==  
Aven have humanlike bodies, arms, and legs, with wings and heads resembling those of eagles. Their lean forms are covered with feathers, and their arms and legs all end in sharp talons.
Your kor character has these traits.
 
Aven form their own airborne companies, or wings, within the Benalish army. They serve as soldiers, battle priests, and occasionally heroes, but do not become knights except under truly exceptional circumstances. Worship of Serra is all but universal among the aven because of syncretistic fusion with their traditional religious beliefs, and many aven are Serran acolytes.
 
== Aven Traits ==
As an aven, you share the following traits with all your kind.


=== Ability Score Increase ===
=== Ability Score Increase ===
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Your Dexterity score and your Wisdom score both increase by 2.


=== Age ===
=== Age ===
Kor mature at the same rate as humans and live about as long.
Like humans, aven reach adulthood in their late teens and can live into their 80s.


=== Alignment ===
=== Alignment ===
Most kor are lawful good, with a strong dedication to community and the traditions of their ancestors.
Aven are inclined toward the lawful good alignment of the Church of Serra.


=== Size ===
=== Size ===
Kor average nearly 6 feet tall, but are much lighter and more slender than humans. Your size is Medium.
Aven stand from 5 to 6 feet tall, but their bodies are slender and their bones are partially hollow to facilitate their flight. Your size is Medium.


=== Speed ===
=== Speed ===
Your base walking speed is 30 feet. You also have a climbing speed of 30 feet as long as you are not encumbered or wearing heavy armor.
Your base walking speed is 25 feet. You have a flying speed of 30 feet. You can’t use your flying speed while you wear medium or heavy armor. (If your campaign uses the variant rule for encumbrance, you can’t use your flying speed if you are encumbered.)


=== Kor Climbing ===
=== Languages ===
You have proficiency in the Athletics and Acrobatics skills.
You can speak, read, and write Aven and Common.
 
=== Lucky ===
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.


=== Brave ===
''(Note: the aven language must be added to your character sheet manually.)''
You have advantage on saving throws against being frightened.
 
=== Languages ===
You can speak, read, and write Common, and communicate in the silent speech of the kor.


''(Note: the kor language must be added to your character sheet manually.)''
=== Hawkeyed ===
You have proficiency in the Perception skill. In addition, attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls.
[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 00:49, 8 December 2022

(OOC: This is an implementation of the aven race from Plane Shift: Dominaria)

Following the devastation of the distant continent of Otaria in Karona’s War some two and a half centuries ago, people of many races left that land to find refuge elsewhere. Among them were the birdlike people called aven, who were largely unknown outside of Otaria prior to their exodus. Rather than dispersing around the world and assimilating into local cultures, they wandered in great flocks, forming separate communities in a few hospitable locations. The largest such flock settled in Benalia, where its people submitted themselves to Benalish law in exchange for hospitality. The aven have no representation on the Council of Seven, but many hope to see that change.

Aven have humanlike bodies, arms, and legs, with wings and heads resembling those of eagles. Their lean forms are covered with feathers, and their arms and legs all end in sharp talons.

Aven form their own airborne companies, or wings, within the Benalish army. They serve as soldiers, battle priests, and occasionally heroes, but do not become knights except under truly exceptional circumstances. Worship of Serra is all but universal among the aven because of syncretistic fusion with their traditional religious beliefs, and many aven are Serran acolytes.

Aven Traits

As an aven, you share the following traits with all your kind.

Ability Score Increase

Your Dexterity score and your Wisdom score both increase by 2.

Age

Like humans, aven reach adulthood in their late teens and can live into their 80s.

Alignment

Aven are inclined toward the lawful good alignment of the Church of Serra.

Size

Aven stand from 5 to 6 feet tall, but their bodies are slender and their bones are partially hollow to facilitate their flight. Your size is Medium.

Speed

Your base walking speed is 25 feet. You have a flying speed of 30 feet. You can’t use your flying speed while you wear medium or heavy armor. (If your campaign uses the variant rule for encumbrance, you can’t use your flying speed if you are encumbered.)

Languages

You can speak, read, and write Aven and Common.

(Note: the aven language must be added to your character sheet manually.)

Hawkeyed

You have proficiency in the Perception skill. In addition, attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls.