Homebrew:Feyblood: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:aetherborn}}"
 
mNo edit summary
 
Line 1: Line 1:
[[file:aetherborn.jpg|right|thumb|500px]]
[[file:feyblood.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the aetherborn race from [[Plane Shift: Kaladesh]]}}
{{ooc note|This is an implementation of the feyblood race from [[Xanathar's Lost Notes to Everything Else]]}}
__NOTOC__
__NOTOC__
When the events of a lifetime are compressed down to almost nothing, each fleeting moment must be savored—drained of every drop of enjoyment it can offer. This is the philosophy that informs the lives and minds of the aetherborn. Given just a few short years—or sometimes only a few months—to live, each aetherborn views time as exceedingly precious. Each moment spent in a way that does not bring delight is a wasted moment. And though aetherborn differ in their drives and pleasures, nearly all of them share this desire to squeeze the most out of the brief time they are given.
<blockquote>''The elves of Silfast deem themselves fortunate to have those known as the Feyblood as their neighbors. It is even rumored that they can resist the effects of the blighted lands within the Empyrean. However, it is not so for these people beyond the borders of Anchorome. Most denizens of Faerun see little difference between them and other beasts, while those within the Feywild count them amongst the Unseelie. With hope, these faerie-kin shall one day be recognized as allies instead of adversaries.''


Aetherborn come into being spontaneously as part of the aether refinement process. Their bodies and minds are apparently formed out of some interaction between the volatile elements of aether that are removed during refinement and the psychic impressions created by the people involved in the process. But each aetherborn is a unique individual, not a mere copy of some other person’s mind and shape. This race is little understood, and few aetherborn are willing to waste any of their short lives allowing vedalken scholars to study their biological and psychological characteristics.
<p>&ndash; Keritrina, sage of Dari Sinora</p></blockquote>
There are those that exist between two worlds, whose very existence walks a fine line between the Material Plane and the Feywild. The feyblood are a product of the extraordinary union between a powerful fey spirit such as a dryad, sylph, or nereid, and a mortal. While most often mingled with elves or humans, it isn't unheard of for other types of fey and mortals to unite in similar fashion, and from this union, a child may be born with both a mortal coil and a fey spirit.


== Aetherborn and Gender ==
Regardless, such unions are extremely rare, and often carry severe punishment for the fey parent. Amongst other races, the feyblood are viewed with suspicion and sometimes fear for the capricious nature of the fey, told throughout the Material Plane.
Aetherborn are a strange living by-product of the process of aether refinement, cast in humanoid form but lacking any of the biological qualities of other races. They don’t eat or sleep, and they don’t reproduce—nor do they have any physical sexual characteristics. Language that categorizes people into male or female categories thus breaks down when it comes to aetherborn. Most aetherborn prefer that others use the pronoun “they” to refer to them, since it doesn’t attribute a gender that they don’t possess. Only a relative few prefer “he” or “she,” having chosen to adopt a gender.


== Aetherborn Politics ==
== Spirit of the Wild ==
The relationship between aetherborn and the Consulate is complicated. On the one hand, aetherborn understand that their race wouldn’t exist without the Consulate’s aether refining operations, so they feel at least some motivation to ensure that those operations continue to run smoothly. On the other hand, few aetherborn have any patience for the tedious and cumbersome politics and regulations of the Consulate, which gives them at least a little sympathy with renegade philosophy. Typically, aetherborn are drawn to one side or the other more by the lure of excitement and entertainment than by any serious political beliefs.
Similar to their fey parents, the feyblood share a special connection to their homeland. They too have tendency toward insatiable curiosity and wanderlust, rarely staying in any one place for a lengthy period of time.


== Aetherborn Traits ==
Feyblood aren't vain creatures, but can be mistaken as such. They are drawn to beauty, and often dress themselves in colorful silks and fabrics that lean toward the primordial nature of their parentage. They also delight in wearing unique trinkets that reflect the light of the sun or moon.
Your aetherborn character has certain traits deriving from your unusual nature.
 
Physically, Feyblood have slim, pointed ears and sharp features. They're slim-framed, often with slender hands and fingers. Their most prominent feature is their semi-translucent gossamer wings, which can vary in shape from butterfly-like to sharp, foliage-like features. They're almost always older than they appear. Even the starkest, most serious stare from a feyblood has a hint of childish playfulness hidden beneath.
 
Their hair varies in color, usually anywhere from dusty blonde to deep browns and greens for the earthborn ''dryashi'', or white, gray, silver, and shades of blues and browns for the skyborn ''sylphi''. Their eyes are usually wider than normal, with colors varying between browns, greens, and reds. Their skin tones are similar to humans, but there are instances of some with greenish or bluish hues mixed within.
 
== Good Heart and Brave Soul ==
While often viewed by others with great suspicion, feyblood still hold a love of life and strive to see the good in others whenever possible. They are far from being foolish in this aspect, however. Though they usually share a dislike for violence, they're staunch protectors of others, particularly those that also share an affinity for nature. They tend to keep only a few trusted friends and allies, though their loyalty to those chosen few is indisputable.
 
== Opposing Natures ==
{{sidebar|title=Feyblood Backgrounds|content1class=left|content1=Depending on their heritage, feyblood may tend toward certain backgrounds over others.
 
'''Sylphi''' feyblood dislike being in confined spaces. They prefer living and traveling in the wilderness, particularly open areas such as plains, grasslands, and mountain peaks. Those that stay near large cities usually live on the outskirts or make their homes on the tops of the tallest structures. Common backgrounds include hermit, noble, or outlander.
 
'''Dryashi''' feyblood prefer natural surroundings filled with as much life as possible. They feel most at home within forests, jungles, and brush-filled caverns, though they adapt just as well within populated areas, especially those with a variety of peoples and cultures. They avoid areas devoid of life, such as deserts and badlands, unless bent on rejuvenating these areas, such regions cause them incredible levels of distress and even nausea. Common backgrounds include entertainer, folk hero, or sage.}}
Because of their spiritual duality, the feyblood are caught between two worlds, neither of which accept them as true kin. Most fey view them as abominations, only rarely providing aid or guidance to those deemed to be a lesser species. They are only slightly more accepted amongst their other non-fey kin, though never entirely able to fit or be fully accepted into their world. Certain races are more accepting than others. Elves treat feyblood very much like other half-elves, for example, while gnomes are far more curious as to their shared connection with their fey kin. This is one of the main reasons why feyblood aren't often found in crowded places or areas of large public display.
 
== Feyblood Names ==
Feyblood use the naming conventions of the people among whom they were raised. They might later assume distinctive names to captures their heritage, and often begin and end with a vowel.
 
'''Sample Female Names:''' Azema, Dedreve, Ephissa, Hathuni, Iaseli, Nesia, Othesni, Sheaya, Ulosani, Zesne<br>
'''Sample Male Names:''' Asezur, Cuyel, Eanoo, Fephil, Hivelo, Ilnavi, Kyves, Lissio, Omyth, Salire, Zeyul
 
== Feyblood Traits ==
Feyblood have a variety of traits, inherited from their fey bloodline.


=== Ability Score Increase ===
=== Ability Score Increase ===
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Your Charisma score increases by 2.


=== Age ===
=== Age ===
Aetherborn come into being as adults and live no more than a few years.
Most feyblood reach physical maturity only slightly slower than humans, reaching adulthood after 30 but retain a childlike wonder and youthful appearance. They live very long lives, reaching revered status as elders between 250 to 300 years old when they hope to return to the Feywild.


=== Alignment ===
=== Alignment ===
As a rule, aetherborn are driven by hedonism and self-interest, making them neutral at best and thoroughly evil at worst. Neutral aetherborn might devote much of their time (and wealth) to parties and social activity, while evil aetherborn are usually involved in the criminal underworld.
Feyblood tend to gravitate toward being good-aligned, but there are quite a few that are neutral as well. It is extremely rare that one would become either lawful or evil, barring extraordinary circumstances.


=== Size ===
=== Size ===
Aetherborn are about the same size as humans, ranging from 5 to 6 feet tall. They are quite light—only about 100 pounds—and their weight diminishes as they age and more and more of their substance returns to the aethersphere. Your size is Medium.
Somewhat shorter than humans, feyblood can reach about 4 to 5 feet in height. Your size is Medium.


=== Speed ===
=== Speed ===
Your base walking speed is 30 feet.
Your base walking speed is 30 feet.


=== Darkvision ===
=== Fey Ancestry ===
Accustomed to the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.


=== Born of Aether ===
=== Fey Charm ===
You have resistance to necrotic damage.
As an action, you can target one humanoid or beast that you can see within 30 feet. It must make a Wisdom saving throw, with a DC equal to 8 + your Charisma modifier + your proficiency bonus. On a failure, it is charmed by you for 1 minute. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can. You can’t use this feature again until you complete a long rest.


=== Menacing ===
=== Fey Resistance ===
You gain proficiency in the Intimidation skill.
You have advantage on saving throws against being charmed and against illusion magic.


=== Languages ===
=== Languages ===
You can speak, read, and write Common and two other languages of your choice.
You can speak, read, and write Common, Sylvan, and one other language of your choice.
 
== Sylphi (Skyborn) ==
As a skyborn feyblood, you inherited the powers of the faeries who dwell in the eternal skies. You take great pride in your heritage, and have a keen sense when it comes to dealing with others. You tend to be reclusive and aloof, often studying others from afar before opening yourself to them. You have a dislike of dark, confined spaces.
 
=== Ability Score Increase ===
Your Wisdom score increases by 1.
 
=== Faerie Wings ===
At 3rd level, you can use your wings to glide at a rate of 60 feet per round as if under the effects of a ''[[spell:feather-fall|feather fall]]'' spell. At 6th level, once per long rest, you can fly as if under the effect of the ''[[spell:fly|fly]]'' spell for up to 10 minutes.
 
== Dryashi (Earthborn) ==
You have a spiritual connection with the land and sea. With such a strong bond, you feel a sense of kinship with all living creatures. You tend to be friendly toward others, sometimes in excess. You are tough, energetic, and lively, often holding contempt for things akin to decay and corruption.
 
=== Ability Score Increase ===
Your Constitution score increases by 1.
 
=== Earthen Upbringing ===
While perfectly still, you are invisible when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. At 6th level, when you are hidden in this way, you can use your action to cast ''[[spell:invisibility|invisibility]]'' with no material components, and you can't use this feature again until you finish a long rest.
[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 11:21, 13 June 2023

(OOC: This is an implementation of the feyblood race from Xanathar's Lost Notes to Everything Else)

The elves of Silfast deem themselves fortunate to have those known as the Feyblood as their neighbors. It is even rumored that they can resist the effects of the blighted lands within the Empyrean. However, it is not so for these people beyond the borders of Anchorome. Most denizens of Faerun see little difference between them and other beasts, while those within the Feywild count them amongst the Unseelie. With hope, these faerie-kin shall one day be recognized as allies instead of adversaries.

– Keritrina, sage of Dari Sinora

There are those that exist between two worlds, whose very existence walks a fine line between the Material Plane and the Feywild. The feyblood are a product of the extraordinary union between a powerful fey spirit such as a dryad, sylph, or nereid, and a mortal. While most often mingled with elves or humans, it isn't unheard of for other types of fey and mortals to unite in similar fashion, and from this union, a child may be born with both a mortal coil and a fey spirit.

Regardless, such unions are extremely rare, and often carry severe punishment for the fey parent. Amongst other races, the feyblood are viewed with suspicion and sometimes fear for the capricious nature of the fey, told throughout the Material Plane.

Spirit of the Wild

Similar to their fey parents, the feyblood share a special connection to their homeland. They too have tendency toward insatiable curiosity and wanderlust, rarely staying in any one place for a lengthy period of time.

Feyblood aren't vain creatures, but can be mistaken as such. They are drawn to beauty, and often dress themselves in colorful silks and fabrics that lean toward the primordial nature of their parentage. They also delight in wearing unique trinkets that reflect the light of the sun or moon.

Physically, Feyblood have slim, pointed ears and sharp features. They're slim-framed, often with slender hands and fingers. Their most prominent feature is their semi-translucent gossamer wings, which can vary in shape from butterfly-like to sharp, foliage-like features. They're almost always older than they appear. Even the starkest, most serious stare from a feyblood has a hint of childish playfulness hidden beneath.

Their hair varies in color, usually anywhere from dusty blonde to deep browns and greens for the earthborn dryashi, or white, gray, silver, and shades of blues and browns for the skyborn sylphi. Their eyes are usually wider than normal, with colors varying between browns, greens, and reds. Their skin tones are similar to humans, but there are instances of some with greenish or bluish hues mixed within.

Good Heart and Brave Soul

While often viewed by others with great suspicion, feyblood still hold a love of life and strive to see the good in others whenever possible. They are far from being foolish in this aspect, however. Though they usually share a dislike for violence, they're staunch protectors of others, particularly those that also share an affinity for nature. They tend to keep only a few trusted friends and allies, though their loyalty to those chosen few is indisputable.

Opposing Natures

Because of their spiritual duality, the feyblood are caught between two worlds, neither of which accept them as true kin. Most fey view them as abominations, only rarely providing aid or guidance to those deemed to be a lesser species. They are only slightly more accepted amongst their other non-fey kin, though never entirely able to fit or be fully accepted into their world. Certain races are more accepting than others. Elves treat feyblood very much like other half-elves, for example, while gnomes are far more curious as to their shared connection with their fey kin. This is one of the main reasons why feyblood aren't often found in crowded places or areas of large public display.

Feyblood Names

Feyblood use the naming conventions of the people among whom they were raised. They might later assume distinctive names to captures their heritage, and often begin and end with a vowel.

Sample Female Names: Azema, Dedreve, Ephissa, Hathuni, Iaseli, Nesia, Othesni, Sheaya, Ulosani, Zesne
Sample Male Names: Asezur, Cuyel, Eanoo, Fephil, Hivelo, Ilnavi, Kyves, Lissio, Omyth, Salire, Zeyul

Feyblood Traits

Feyblood have a variety of traits, inherited from their fey bloodline.

Ability Score Increase

Your Charisma score increases by 2.

Age

Most feyblood reach physical maturity only slightly slower than humans, reaching adulthood after 30 but retain a childlike wonder and youthful appearance. They live very long lives, reaching revered status as elders between 250 to 300 years old when they hope to return to the Feywild.

Alignment

Feyblood tend to gravitate toward being good-aligned, but there are quite a few that are neutral as well. It is extremely rare that one would become either lawful or evil, barring extraordinary circumstances.

Size

Somewhat shorter than humans, feyblood can reach about 4 to 5 feet in height. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Fey Charm

As an action, you can target one humanoid or beast that you can see within 30 feet. It must make a Wisdom saving throw, with a DC equal to 8 + your Charisma modifier + your proficiency bonus. On a failure, it is charmed by you for 1 minute. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can. You can’t use this feature again until you complete a long rest.

Fey Resistance

You have advantage on saving throws against being charmed and against illusion magic.

Languages

You can speak, read, and write Common, Sylvan, and one other language of your choice.

Sylphi (Skyborn)

As a skyborn feyblood, you inherited the powers of the faeries who dwell in the eternal skies. You take great pride in your heritage, and have a keen sense when it comes to dealing with others. You tend to be reclusive and aloof, often studying others from afar before opening yourself to them. You have a dislike of dark, confined spaces.

Ability Score Increase

Your Wisdom score increases by 1.

Faerie Wings

At 3rd level, you can use your wings to glide at a rate of 60 feet per round as if under the effects of a feather fall spell. At 6th level, once per long rest, you can fly as if under the effect of the fly spell for up to 10 minutes.

Dryashi (Earthborn)

You have a spiritual connection with the land and sea. With such a strong bond, you feel a sense of kinship with all living creatures. You tend to be friendly toward others, sometimes in excess. You are tough, energetic, and lively, often holding contempt for things akin to decay and corruption.

Ability Score Increase

Your Constitution score increases by 1.

Earthen Upbringing

While perfectly still, you are invisible when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. At 6th level, when you are hidden in this way, you can use your action to cast invisibility with no material components, and you can't use this feature again until you finish a long rest.