Homebrew:Way of Mundanity: Difference between revisions

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[[file:bodyguard.jpg|right|thumb|500px]]
[[file:mundanity.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Bodyguard subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the Way of Mundanity subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
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{{base class|fighter|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|monk|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
Bodyguards are highly skilled fighters that hone their skills and reflexes to recognize and react to threats swiftly, warn others of danger, and if necessary, put themselves in harms way to protect their charges.
There are those who study the arcane as a means to change the world around them. There is a certain arrogance in that concept, so in order to maintain balance there exists a group dedicated to preservation of the natural and the mundane. Monks who follow the Way of Mundanity use both the study of magic and the mastery of their own internal energies to battle those who use the arcane.


Anyone with the unflinching devotion to protect their allies can excel as a bodyguard. In the Forgotten Realms, the Masked Lords of Waterdeep often secure the services of bodyguards, as do many wealthy merchants traveling up and down the Sword Coast. In Eberron, the most famed and respected bodyguards in the Five Nations belong to House Deneith’s Defenders Guild, followed closely by distinguished members of House Medani’s Warning Guild.
== Arcane Detection ==
 
== Selfless Guardian ==
''3rd-level {{PAGENAME}} feature''
''3rd-level {{PAGENAME}} feature''


You have honed your reflexes to instinctively interpose yourself between your allies and danger. Whenever an ally you can see would take damage, you may move up to half your speed directly toward that ally as a reaction. This movement does not provoke opportunity attacks. If this movement brings you within 5 feet of your ally, you may choose to take the damage they would be dealt in their stead.
You gain proficiency in the Arcana skill if you do not already have it. Additionally, you can spend 1 ki point to cast the ''[[spell:detect-magic|detect magic]]'' spell as an action.


You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.
== Spell Deflection ==
 
== Threat Assessment ==
''3rd-level {{PAGENAME}} feature''
''3rd-level {{PAGENAME}} feature''


You develop a talent for instinctively recognizing hostile intentions. You gain proficiency in the Insight skill if you do not have it already. Whenever you make a Wisdom ({{insight}}) check to determine whether a creature intends harm toward you or an ally you can see, treat a roll of 7 or lower on the d20 as an 8.
You can use your Deflect Missiles ability to reduce the damage you take from magical sources. When you take any magical damage that isn’t bludgeoning, piercing, or slashing, you can spend 1 ki point to reduce the damage taken as you would with Deflect Missiles. If you reduce the damage to 0, you can choose to cause your next melee attack to deal additional force damage equal to one roll of your Martial Arts die.
 
== Vengeful Guardian ==
''7th-level {{PAGENAME}} feature''
 
When you use Selfless Guardian, the next attack you make before the end of your next turn that hits the creature that triggered your reaction deals an additional 1d10 damage.
 
== Always Vigilant ==
''10th-level {{PAGENAME}} feature''


You can no longer be surprised and you have advantage on initiative rolls. As a reaction when you roll initiative, you can cause one ally that can hear you and who is surprised to no longer be surprised.
== Suppressing Ki ==
''6th-level {{PAGENAME}} feature''


== Enduring Guardian ==
You’ve learned to use your ki to disrupt the magical nature of other creatures or objects. You can spend 3 ki points to cast ''[[spell:counterspell|counterspell]]'', ''[[spell:dispel-magic|dispel magic]]'', ''[[spell:nondetection|nondetection]]'', or ''[[spell:remove-curse|remove curse]]'', using Wisdom as your spellcasting modifier. Beginning at 17th level, you can spend 8 ki points to cast ''[[spell:antimagic-field|antimagic field]]''. When you cast spells in this way, you ignore material components.
''15th-level {{PAGENAME}} feature''


When you use your Selfless Guardian feature, you immediately gain resistance to all damage until the end of your next turn, including the damage you take as part of your reaction. Additionally, when you roll initiative and have no uses of Selfless Guardian remaining, you regain one use of that feature.
== Magical Rending ==
''11th-level {{PAGENAME}} feature''


== Perfect Guardian ==
When you hit a creature that has the Magic Resistance trait with an unarmed strike, you can expend 2 ki points to nullify that trait until the end of your next turn.
''18th-level {{PAGENAME}} feature''


After you use your Selfless Guardian feature, until the end of your next turn, you may continue to choose to take any damage an ally within 5 feet of you would be dealt, instead of that ally.
== Coalescence ==
''17th-level {{PAGENAME}} feature''


Additionally, when you choose to take damage from an attack that hits an ally, you suffer no damage if the attack roll doesn’t equal or exceed your Armor Class.
When you make a saving throw against a spell or other magical effect, you can use your reaction to gain advantage on the saving throw and resistance to damage from the spell. If the effect is a spell, you also regain a number of ki points equal to the level of the spell cast.


Lastly, after using your Selfless Guardian feature, all of your attacks deal an additional 1d10 damage to creatures that attempted to deal damage to allies within 5 feet of you, until the end of your next turn.
Once you have used this ability, you may not do so again until you finish a long rest.


[[category:homebrew fighter subclasses]]
[[category:homebrew monk subclasses|Mundanity]]

Revision as of 03:55, 13 November 2023

(OOC: This is an implementation of the Way of Mundanity subclass from Tasha's Crucible of Everything Else volume 1)

Base Class: Monk

There are those who study the arcane as a means to change the world around them. There is a certain arrogance in that concept, so in order to maintain balance there exists a group dedicated to preservation of the natural and the mundane. Monks who follow the Way of Mundanity use both the study of magic and the mastery of their own internal energies to battle those who use the arcane.

Arcane Detection

3rd-level Way of Mundanity feature

You gain proficiency in the Arcana skill if you do not already have it. Additionally, you can spend 1 ki point to cast the detect magic spell as an action.

Spell Deflection

3rd-level Way of Mundanity feature

You can use your Deflect Missiles ability to reduce the damage you take from magical sources. When you take any magical damage that isn’t bludgeoning, piercing, or slashing, you can spend 1 ki point to reduce the damage taken as you would with Deflect Missiles. If you reduce the damage to 0, you can choose to cause your next melee attack to deal additional force damage equal to one roll of your Martial Arts die.

Suppressing Ki

6th-level Way of Mundanity feature

You’ve learned to use your ki to disrupt the magical nature of other creatures or objects. You can spend 3 ki points to cast counterspell, dispel magic, nondetection, or remove curse, using Wisdom as your spellcasting modifier. Beginning at 17th level, you can spend 8 ki points to cast antimagic field. When you cast spells in this way, you ignore material components.

Magical Rending

11th-level Way of Mundanity feature

When you hit a creature that has the Magic Resistance trait with an unarmed strike, you can expend 2 ki points to nullify that trait until the end of your next turn.

Coalescence

17th-level Way of Mundanity feature

When you make a saving throw against a spell or other magical effect, you can use your reaction to gain advantage on the saving throw and resistance to damage from the spell. If the effect is a spell, you also regain a number of ki points equal to the level of the spell cast.

Once you have used this ability, you may not do so again until you finish a long rest.