Homebrew:Conjunction of Chaos: Difference between revisions

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{{spell info
{{spell info
|name=Conjunction of Air
|name=Conjunction of Chaos
|level=4
|level=3
|cast=a
|cast=a
|range=60 feet
|range=60 feet
Line 9: Line 9:
|somatic=true
|somatic=true
|material=true
|material=true
|components=an item originally from a plane of air, worth at least 10 gp
|components=an item originally from a plane of chaos, worth at least 10 gp
|duration=1 minute
|duration=1 minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration
|effect=Movement
|effect=Movement
|description=You begin to merge your current plane of existence with a plane of elemental air in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration of the spell, all creatures gain a flying speed of 30 feet while inside the cylinder. A creature that is still in flight when the spell ends floats safely to the ground, as if by the ''[[spell:feather-fall|feather fall]]'' spell.
|description=You begin to merge your current plane of existence with a plane of chaos and entropy in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:


When you cast the spell, and as your action each round for the duration, you can cause one of the following effects:
* Whenever a spell originates in the cylinder, there is a 25 percent chance that a random effect from the Wild Magic Surge table replaces the spell’s intended effect, and a 25 percent chance that one occurs immediately after the spell is cast as well. The Wild Magic Surge table can be found in [[beyond:sources/phb/classes|chapter 3 of the ''Player’s Handbook'']], under the description of the Wild Magic Sorcerous Origin.
 
* Each time a creature moves 5 feet within the cylinder, there is a 50 percent chance that it moves in a random direction instead of the intended one.
* The cylinder fills with magical silence. No sound can be created within or pass through the cylinder. Any creature or object entirely inside the cylinder is immune to thunder damage, and creatures are deafened while entirely inside it. Performing verbal components of spells is impossible within the cylinder. This silence lasts until the spell ends, you dispel it as a bonus action, or you fill the cylinder with magical amplification.
|lists=<li>Paladin</li><li>Sorcerer</li><li>Warlock</li><li>Wizard</li>
* The cylinder fills with magical amplification. Creatures within the cylinder make saving throws against effects that deal thunder damage with disadvantage, and nonmagical objects and structures become vulnerable to thunder damage while inside. Spells that can normally only target creatures can also target nonmagical objects and structures within the cylinder. This amplification lasts until the spell ends, you dispel it as a bonus action, or until you fill the cylinder with magical silence.
* You compress the air in the cylinder. Each creature in the cylinder must make a Constitution saving throw. On a failed save, it takes 3d6 thunder damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.
|lists=<li>Druid</li><li>Warlock</li><li>Wizard</li>
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]
[[category:homebrew paladin spells]]
[[category:homebrew sorcerer spells]]
[[category:homebrew warlock spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]
[[category:homebrew wizard spells]]

Revision as of 07:16, 13 November 2023

(OOC: This is an implementation of the Behold spell from Tasha's Crucible of Everything Else volume 1)

Conjunction of Chaos Requires concentration
Level Casting time Range/Area Components
3rd 1 Action 60 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 minute Conjuration None Movement

You begin to merge your current plane of existence with a plane of chaos and entropy in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:

  • Whenever a spell originates in the cylinder, there is a 25 percent chance that a random effect from the Wild Magic Surge table replaces the spell’s intended effect, and a 25 percent chance that one occurs immediately after the spell is cast as well. The Wild Magic Surge table can be found in chapter 3 of the Player’s Handbook, under the description of the Wild Magic Sorcerous Origin.
  • Each time a creature moves 5 feet within the cylinder, there is a 50 percent chance that it moves in a random direction instead of the intended one.

* (an item originally from a plane of chaos, worth at least 10 gp)

Available for:
  • Paladin
  • Sorcerer
  • Warlock
  • Wizard