Homebrew:Swarm of sprites: Difference between revisions

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'''Dragon Spirit''' is conjured by [[homebrew:summon dragon|Summon Dragon]], homebrew content created by [https://www.kthomebrew.com/ KibblesTasty].
'''Swarm of Sprites''' can be conjured by [[homebrew:conjunction of fey|Conjunction of Fey]], homebrew content from [[Tasha's Crucible of Everything Else]] volume 1.


[[file:generic dragon.jpg|right|340px]]
[[file:generic fey.jpg|right|340px]]
<div style="width:calc(100% - 400px)">{{monster block
<div style="width:calc(100% - 400px)">{{monster block
|column1=<span style="font-size:170%">Dragon Spirit</span>
|column1=<span style="font-size:170%">Swarm of Sprites</span>


''<span style="color:black">Large dragon, unaligned</span>''
''<span style="color:black">Medium swarm of Tiny Fey, neutral good</span>''
<hr>
<hr>
'''Armor Class''' 12 + SL Natural Armor
'''Armor Class''' 15 (leather armor)


'''Hit Points''' 50 (10d10) + 10 * SL
'''Hit Points''' 36 (8d8)


'''Speed''' 30 ft., fly 40 ft.
'''Speed''' 10 ft., fly 40 ft.


'''Roll initiative!''' +0
'''Roll initiative!''' +4
<hr>
<hr>
{{monster stats|18|10|18|14|16|18}}
{{monster stats|10|18|10|14|15|10}}
<hr>
<hr>
'''Senses''' Blindsight 30 ft., Darkvision 120 ft., Passive Perception 13
'''Damage Resistances''' bludgeoning, piercing, slashing


'''Languages''' Draconic, understands the languages you speak
'''Condition Immunities''' charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
 
'''Skills''' Perception +4, Stealth +8
 
'''Senses''' Darkvision 60 ft., Passive Perception 14
 
'''Languages''' Common, Elvish, Sylvan


<div class="flexrow between-spaced">
<div class="flexrow between-spaced">
<div>'''Challenge''' N/A</div>
<div>'''Challenge''' 3</div>
<div>'''Proficiency Bonus''' +4</div>
<div>'''Proficiency Bonus''' +2</div>
</div>
</div>
<hr>
'''Swarm Heart Sight.''' The swarm automatically knows the current emotional state of any creature it touches. If a target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
'''Swarm.''' The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny sprite. The swarm can’t regain hit points or gain temporary hit points.
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span>
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span>
'''Multiattack.''' The dragon makes a number of attacks equal to half SL (rounded down). It can only attack with its bite or tail once per turn.
'''Multiattack.''' The swarm makes three weapon attacks.
 
'''Bite.''' ''Melee Weapon Attack:'' your spell attack modifier to hit, reach 10 ft., one target. ''Hit:'' 1d6 + 3 + SL piercing damage.


'''Claw.''' ''Melee Weapon Attack:'' your spell attack modifier to hit, reach 5 ft., one target. ''Hit:'' 1d4 + 3 + SL slashing damage.
'''Vanguard.''' ''Melee Weapon Attack:'' +6 to hit, reach 0 ft., one target. ''Hit:'' 2d4 slashing damage plus 2d4 slashing damage if the swarm is above half hit points.


'''Tail.''' ''Melee Weapon Attack:'' your spell attack modifier to hit, reach 15 ft., one target. ''Hit:'' 1d8 + 3 + SL bludgeoning damage.
'''Volley.''' ''Ranged Weapon Attack:'' +6 to hit, range 40/160 ft., one target. ''Hit:'' 2d4 piercing damage plus 2d4 piercing damage if the swarm is above half hit points. On a hit, the target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If it fails its saving throw by 5 or more, the poisoned creature falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.


'''Breath Weapon (1/Day).''' The dragon exhales power in an area corresponding to the color selected when casting [[homebrew:summon dragon|Summon Dragon]]. Each creature in that area must make a saving throw of the type indicated by the dragon table, with a DC equal to your spell save DC, taking 8d6 + SL damage of the type indicated by the dragon table on a failed save, or half as much damage on a successful one.
'''Lift.''' The swarm attempts to grab a creature or object within its space. The target must succeed on a DC 15 Dexterity saving throw, or else be grappled and restrained by the swarm. This does not make the swarm grappled. The swarm can magically lift any Medium creature or object that weighs 500 pounds or less.
|description=Several of the Dragon Spirit's characteristics above use "SL". This is the spell level used to cast [[homebrew:summon dragon|Summon Dragon]]. The Dragon Spirit's Breath Weapon also depends on which color was selected when casting [[homebrew:summon dragon|Summon Dragon]]; the dragon table with the possible colors you can choose from is reproduced below:


{{(!}} class="wikitable"
'''Plummet.''' The swarm drops any number of creatures it is holding. It takes coordination for dozens of creatures to drop something simultaneously; the swarm cannot willingly drop a creature or object except by taking this action.
!Dragon
!Elemental Damage
!Breath Weapon Area
{{!}}-
{{!}}Black
{{!}}Acid
{{!}}5 by 60 ft. line (Dex save)
{{!}}-
{{!}}Blue
{{!}}Lightning
{{!}}5 by 60 ft. line (Dex save)
{{!}}-
{{!}}Brass
{{!}}Fire
{{!}}5 by 60 ft. line (Dex save)
{{!}}-
{{!}}Bronze
{{!}}Lightning
{{!}}5 by 60 ft. line (Dex save)
{{!}}-
{{!}}Copper
{{!}}Acid
{{!}}5 by 60 ft. line (Dex save)
{{!}}-
{{!}}Gold
{{!}}Fire
{{!}}30 ft. cone (Dex save)
{{!}}-
{{!}}Green
{{!}}Poison
{{!}}30 ft. cone (Con save)
{{!}}-
{{!}}Red
{{!}}Fire
{{!}}30 ft cone (Dex save)
{{!}}-
{{!}}Silver
{{!}}Cold
{{!}}30 ft cone (Con save)
{{!}}-
{{!}}White
{{!}}Cold
{{!}}30 ft. cone (Con save)
{{!)}}
}}</div>
}}</div>
[[category:KibblesTasty homebrews]]
[[category:homebrew monsters]]
[[category:homebrew monsters]]

Latest revision as of 09:14, 5 February 2024

Swarm of Sprites can be conjured by Conjunction of Fey, homebrew content from Tasha's Crucible of Everything Else volume 1.

Swarm of Sprites

Medium swarm of Tiny Fey, neutral good


Armor Class 15 (leather armor)

Hit Points 36 (8d8)

Speed 10 ft., fly 40 ft.

Roll initiative! +4


STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 10 (+0) 14 (+2) 15 (+2) 10 (+0)


Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Skills Perception +4, Stealth +8

Senses Darkvision 60 ft., Passive Perception 14

Languages Common, Elvish, Sylvan

Challenge 3
Proficiency Bonus +2

Swarm Heart Sight. The swarm automatically knows the current emotional state of any creature it touches. If a target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny sprite. The swarm can’t regain hit points or gain temporary hit points.
Actions

Multiattack. The swarm makes three weapon attacks.

Vanguard. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 2d4 slashing damage plus 2d4 slashing damage if the swarm is above half hit points.

Volley. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 2d4 piercing damage plus 2d4 piercing damage if the swarm is above half hit points. On a hit, the target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If it fails its saving throw by 5 or more, the poisoned creature falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Lift. The swarm attempts to grab a creature or object within its space. The target must succeed on a DC 15 Dexterity saving throw, or else be grappled and restrained by the swarm. This does not make the swarm grappled. The swarm can magically lift any Medium creature or object that weighs 500 pounds or less.

Plummet. The swarm drops any number of creatures it is holding. It takes coordination for dozens of creatures to drop something simultaneously; the swarm cannot willingly drop a creature or object except by taking this action.