Homebrew:Infusion: Corpse Shaker: Difference between revisions

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{{ooc note|This is an implementation of the Armor of Emergencies infusion from [[Tasha's Crucible of Everything Else]] volume 2}}
{{ooc note|This is an implementation of the Corpse Shaker infusion from [[Tasha's Crucible of Everything Else]] volume 2}}


''Prerequisite: 6th-level Artificer''
''Prerequisite: 6th-level Artificer''


'''Item:''' a suit of armor (requires attunement)
'''Item:''' a crystal worth at least 100 gp


When you finish a short or long rest, you can cast a cantrip or a spell of 1st level with a casting time of 1 action, and describe a circumstance. For example, you could set up the armor to cast cure wounds on the person wearing this armor when they are reduced to zero hit points. The spell takes effect when the circumstance you described is met, rather than when you cast it. The spell can only affect the person wearing and attuned to this item, even if it can normally target others. Once the spell is cast, the armor loses this ability until the next dawn.
You have learned how to harness the power of magic to momentarily restore a creature to life. As an action, you can thrust the item you infused into a creature that has died within the last minute. That creature returns to life for 1 minute with 1 hit point and a number of temporary hit points equal to five times your artificer level. After the minute is over, if the creature is still alive, it dies.
[[category:5e homebrew infusions|Armor of Emergencies]]
 
Once used, the corpse shaker must recharge and cannot be used again for 24 hours.
[[category:5e homebrew infusions|Corpse Shaker]]

Latest revision as of 23:28, 6 February 2024

(OOC: This is an implementation of the Corpse Shaker infusion from Tasha's Crucible of Everything Else volume 2)

Prerequisite: 6th-level Artificer

Item: a crystal worth at least 100 gp

You have learned how to harness the power of magic to momentarily restore a creature to life. As an action, you can thrust the item you infused into a creature that has died within the last minute. That creature returns to life for 1 minute with 1 hit point and a number of temporary hit points equal to five times your artificer level. After the minute is over, if the creature is still alive, it dies.

Once used, the corpse shaker must recharge and cannot be used again for 24 hours.