Homebrew:Circle of the Dragonfriend: Difference between revisions
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[[file: | [[file:dragonfriend.jpg|right|thumb|500px]] | ||
{{ooc note|This is an implementation of the | {{ooc note|This is an implementation of the {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 1, plus the additional options included in volume 2}} | ||
__NOTOC__ | __NOTOC__ | ||
{{base class|druid|blockquotestyle=width:calc(100% - 510px - 1.4em)}} | {{base class|druid|blockquotestyle=width:calc(100% - 510px - 1.4em)}} | ||
Dragons are powerful magical beings that shape the environment around them and their lairs. A few brave druids work with these creatures and tend to those environments. Such druids often pick up tips, tricks, and magical traits from their companions. These druids are known as dragonfriends. | |||
== Bonus | It is rare to find a dragonfriend trying to dominate a dragon, or that condescends to be ruled by one. While dragonfriends usually maintain a realistic understanding that dragons’ powers are much greater than their own, they maintain peaceful coexistence and peership with dragons. Those who live near evil dragons often make arrangements for tenuous, indefinite alliances. | ||
In the world of Eberron, dragonfriends often work with dragons to study and record the Draconic Prophecy. The first dragonfriends were students of Vvaraak, the ancient green dragon that brought druidic magic to the orcs of the Shadow Marches. | |||
== Dragon Type == | |||
''2nd-level {{PAGENAME}} feature'' | |||
Every dragonfriend has a type of dragon that shapes their | |||
magical abilities. This type determines your 6th-level | |||
feature and some features of your Draco forms. When you | |||
select this subclass at 2nd level, choose one of the following | |||
types of dragon: black, blue, brass, bronze, copper, gold, | |||
green, red, silver, or white. | |||
{| class="wikitable" | |||
|+ Dragon Type | |||
!Dragon Type !! Damage Type !! Draco Breath Weapon !! 6th-level Feature | |||
|- | |||
|Black || Acid || Line || Amphibious | |||
|- | |||
|Blue || Lightning || Line || Tunneling | |||
|- | |||
|Brass || Fire || Line || Tunneling | |||
|- | |||
|Bronze || Lightning || Line || Amphibious | |||
|- | |||
|Copper || Acid || Line || Climbing | |||
|- | |||
|Gold || Fire || Line || Amphibious | |||
|- | |||
|Shadow || Necrotic || Line || Climbing or Stealth (your choice) | |||
|- | |||
|Faerie || Radiant || Cone || Invisibility or Psionics (your choice) | |||
|- | |||
|Green || Poison || Cone || Amphibious | |||
|- | |||
|Red || Fire || Cone || Climbing | |||
|- | |||
|Sapphire || Thunder || Cone || Psionics or Tunneling (your choice) | |||
|- | |||
|Silver || Cold || Cone || Fog | |||
|- | |||
|Turtle* || Fire || Cone || Amphibious | |||
|- | |||
|White || Cold || Cone || Tunneling | |||
|} | |||
<nowiki>*</nowiki> The breath weapon of a turtle Draco is a blast of scalding steam that does not set objects on fire. Being in water does not give a creature resistance to this breath weapon’s fire damage. | |||
== Bonus Language == | |||
''2nd-level {{PAGENAME}} feature'' | ''2nd-level {{PAGENAME}} feature'' | ||
You learn to speak, read, and write Draconic. | |||
== | == Lesser Draco == | ||
''2nd-level {{PAGENAME}} feature'' | ''2nd-level {{PAGENAME}} feature'' | ||
You | You gain an additional Wild Shape option, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, and shining scales. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules. | ||
<div style="width:70%">{{monster block | |||
|column1=<span style="font-size:170%">Lesser Draco</span> | |||
''<span style="color:black">Medium dragon, any alignment</span>'' | |||
<hr> | |||
'''Armor Class''' 11 + your Dexterity modifier + your Wisdom modifier | |||
'''Hit Points''' your Constitution modifier + five times your druid level | |||
'''Speed''' 30 ft. | |||
<hr> | |||
Your ability scores remain the same. | |||
<hr> | |||
'''Damage Resistances''' your Dragon Type's damage type | |||
'''Senses''' Darkvision 60 ft. | |||
== | '''Languages''' Draconic | ||
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span> | |||
'''Claw.''' ''Melee Spell Attack:'' your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. ''Hit:'' 1d8 + your Wisdom modifier slashing damage. | |||
'''Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold, Shadow only).''' You exhale a dangerous blast in a 30 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6). | |||
'''Cone Breath Weapon (Faerie, Green, Red, Sapphire, Silver, Turtle, White only).''' You exhale a dangerous blast in a 15 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6). | |||
}}</div> | |||
== Draconic Gift == | |||
''6th-level {{PAGENAME}} feature'' | ''6th-level {{PAGENAME}} feature'' | ||
You gain a special gift for exploration, as determined by your Dragon Type. You have this trait both in your Wild Shape and normal forms. | |||
;Amphibious (Black, Bronze, Gold, Green, Turtle) | |||
:You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you. | |||
;Climbing (Copper, Red, Shadow*) | |||
:You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone. | |||
;Fog (Silver) | |||
:Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast ''[[spell:fog-cloud|fog cloud]]'' without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest. | |||
;Invisibility (Faerie*) | |||
:You can cast ''[[spell:invisibility|invisibility]]'' on yourself once each short rest without expending a spell slot. | |||
;Psionics (Faerie*, Sapphire*) | |||
:You can telepathically speak to any creature you can see within 30 feet of you, but this does not grant the creature any ability to telepathically reply. You must share at least one language with the creature to do this. Additionally, you learn the ''[[spell:mage-hand|mage hand]]'' cantrip, which counts as a druid cantrip for you and does not count against the number of cantrips you can know. When you cast ''[[spell:mage-hand|mage hand]]'' using this trait, the hand is invisible. | |||
;Stealth (Shadow*) | |||
:You gain proficiency in Stealth if you do not already have it. Your proficiency bonus is doubled for any ability check you make that uses Stealth. | |||
;Tunneling (Blue, Brass, Sapphire*, White) | |||
:You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances. | |||
== | <nowiki>*</nowiki> This Dragon Type gives you an option between two Draconic Gifts. You choose one. | ||
== Greater Draco == | |||
''10th-level {{PAGENAME}} feature'' | ''10th-level {{PAGENAME}} feature'' | ||
You can expend two uses of Wild Shape at the same time to take a Greater Draco form, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, shining scales, and grand wings. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules. | |||
<div style="width:70%">{{monster block | |||
|column1=<span style="font-size:170%">Greater Draco</span> | |||
''<span style="color:black">Medium dragon, any alignment</span>'' | |||
<hr> | |||
'''Armor Class''' 11 + your Dexterity modifier + your Wisdom modifier | |||
'''Hit Points''' your Constitution modifier + eight times your druid level | |||
== | '''Speed''' 30 ft., fly 60 ft. | ||
<hr> | |||
Your ability scores remain the same. | |||
<hr> | |||
'''Damage Immunities''' your Dragon Type's damage type | |||
'''Senses''' Darkvision 60 ft. | |||
'''Languages''' Draconic | |||
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span> | |||
'''Claw.''' ''Melee Spell Attack:'' your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. ''Hit:'' 1d8 + your Wisdom modifier slashing damage. | |||
'''Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold, Shadow only).''' You exhale a dangerous blast in a 60 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6). | |||
'''Cone Breath Weapon (Faerie, Green, Red, Sapphire, Silver, Turtle, White only).''' You exhale a dangerous blast in a 30 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6). | |||
'''Frightful Presence.''' Each creature of your choice within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC or else become frightened of you for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this save is immune to the effects of your Frightful Presence for the next 24 hours. | |||
}}</div> | |||
== Draconic Evasion == | |||
''14th-level {{PAGENAME}} feature'' | ''14th-level {{PAGENAME}} feature'' | ||
Your experience with breath weapons has given you a unique ability to avoid them. When you are subjected to an effect that allows you to make a Dexterity or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. | |||
[[category:homebrew druid subclasses| | [[category:homebrew druid subclasses|Dragonfriend]] |
Latest revision as of 17:18, 26 July 2025

(OOC: This is an implementation of the Circle of the Dragonfriend subclass from Tasha's Crucible of Everything Else volume 1, plus the additional options included in volume 2)
Base Class: Druid
Dragons are powerful magical beings that shape the environment around them and their lairs. A few brave druids work with these creatures and tend to those environments. Such druids often pick up tips, tricks, and magical traits from their companions. These druids are known as dragonfriends.
It is rare to find a dragonfriend trying to dominate a dragon, or that condescends to be ruled by one. While dragonfriends usually maintain a realistic understanding that dragons’ powers are much greater than their own, they maintain peaceful coexistence and peership with dragons. Those who live near evil dragons often make arrangements for tenuous, indefinite alliances.
In the world of Eberron, dragonfriends often work with dragons to study and record the Draconic Prophecy. The first dragonfriends were students of Vvaraak, the ancient green dragon that brought druidic magic to the orcs of the Shadow Marches.
Dragon Type
2nd-level Circle of the Dragonfriend feature
Every dragonfriend has a type of dragon that shapes their magical abilities. This type determines your 6th-level feature and some features of your Draco forms. When you select this subclass at 2nd level, choose one of the following types of dragon: black, blue, brass, bronze, copper, gold, green, red, silver, or white.
Dragon Type | Damage Type | Draco Breath Weapon | 6th-level Feature |
---|---|---|---|
Black | Acid | Line | Amphibious |
Blue | Lightning | Line | Tunneling |
Brass | Fire | Line | Tunneling |
Bronze | Lightning | Line | Amphibious |
Copper | Acid | Line | Climbing |
Gold | Fire | Line | Amphibious |
Shadow | Necrotic | Line | Climbing or Stealth (your choice) |
Faerie | Radiant | Cone | Invisibility or Psionics (your choice) |
Green | Poison | Cone | Amphibious |
Red | Fire | Cone | Climbing |
Sapphire | Thunder | Cone | Psionics or Tunneling (your choice) |
Silver | Cold | Cone | Fog |
Turtle* | Fire | Cone | Amphibious |
White | Cold | Cone | Tunneling |
* The breath weapon of a turtle Draco is a blast of scalding steam that does not set objects on fire. Being in water does not give a creature resistance to this breath weapon’s fire damage.
Bonus Language
2nd-level Circle of the Dragonfriend feature
You learn to speak, read, and write Draconic.
Lesser Draco
2nd-level Circle of the Dragonfriend feature
You gain an additional Wild Shape option, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, and shining scales. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.
Medium dragon, any alignment
Armor Class 11 + your Dexterity modifier + your Wisdom modifier
Hit Points your Constitution modifier + five times your druid level
Speed 30 ft.
Your ability scores remain the same.
Damage Resistances your Dragon Type's damage type
Senses Darkvision 60 ft.
Languages DraconicClaw. Melee Spell Attack: your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier slashing damage.
Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold, Shadow only). You exhale a dangerous blast in a 30 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Cone Breath Weapon (Faerie, Green, Red, Sapphire, Silver, Turtle, White only). You exhale a dangerous blast in a 15 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).Draconic Gift
6th-level Circle of the Dragonfriend feature
You gain a special gift for exploration, as determined by your Dragon Type. You have this trait both in your Wild Shape and normal forms.
- Amphibious (Black, Bronze, Gold, Green, Turtle)
- You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
- Climbing (Copper, Red, Shadow*)
- You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
- Fog (Silver)
- Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast fog cloud without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
- Invisibility (Faerie*)
- You can cast invisibility on yourself once each short rest without expending a spell slot.
- Psionics (Faerie*, Sapphire*)
- You can telepathically speak to any creature you can see within 30 feet of you, but this does not grant the creature any ability to telepathically reply. You must share at least one language with the creature to do this. Additionally, you learn the mage hand cantrip, which counts as a druid cantrip for you and does not count against the number of cantrips you can know. When you cast mage hand using this trait, the hand is invisible.
- Stealth (Shadow*)
- You gain proficiency in Stealth if you do not already have it. Your proficiency bonus is doubled for any ability check you make that uses Stealth.
- Tunneling (Blue, Brass, Sapphire*, White)
- You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.
* This Dragon Type gives you an option between two Draconic Gifts. You choose one.
Greater Draco
10th-level Circle of the Dragonfriend feature
You can expend two uses of Wild Shape at the same time to take a Greater Draco form, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, shining scales, and grand wings. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.
Medium dragon, any alignment
Armor Class 11 + your Dexterity modifier + your Wisdom modifier
Hit Points your Constitution modifier + eight times your druid level
Speed 30 ft., fly 60 ft.
Your ability scores remain the same.
Damage Immunities your Dragon Type's damage type
Senses Darkvision 60 ft.
Languages DraconicClaw. Melee Spell Attack: your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier slashing damage.
Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold, Shadow only). You exhale a dangerous blast in a 60 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Cone Breath Weapon (Faerie, Green, Red, Sapphire, Silver, Turtle, White only). You exhale a dangerous blast in a 30 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Frightful Presence. Each creature of your choice within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC or else become frightened of you for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this save is immune to the effects of your Frightful Presence for the next 24 hours.Draconic Evasion
14th-level Circle of the Dragonfriend feature
Your experience with breath weapons has given you a unique ability to avoid them. When you are subjected to an effect that allows you to make a Dexterity or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.