Homebrew:The Ancient Wyrm: Difference between revisions

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{{ooc note|This is an implementation of The Ancient Wyrm subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
{{ooc note|This is an implementation of {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
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{{base class|warlock|blockquotestyle=width:100%}}
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| Gold || Fire || Pearls
| Gold || Fire || Pearls
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| Green || Poison || Elves
| Green || Poison || Emeralds*
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| Red || Fire || Rubies
| Red || Fire || Rubies
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| White || Cold || Ivory
| White || Cold || Ivory
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<nowiki>*</nowiki> The book prints this as "Elves", presumably a typo.


== Expanded Spell List ==
== Expanded Spell List ==

Latest revision as of 17:26, 26 July 2025

(OOC: This is an implementation of The Ancient Wyrm subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Warlock

It has been your privilege to make a pact with an ancient dragon of untold power. They reside elsewhere–on an Elemental Plane, in the Elemental Chaos, or in a demiplane of their own creation, for example–but you are their emissary and agent on the Material Plane. Your patron has charged you with furthering their agenda, which generally amounts to glorifying their name, spreading respect for dragonkind, and gathering wealth on their behalf. In exchange for your loyalty and regular tribute, your patron grants you a sliver of their magical influence and prowess.

As dragons are ambitious creatures, and only grow more so as they age, your patron is virtually guaranteed to have one or more rivals of comparable might. They might seek to outdo or embarrass each other, or eliminate each other's forces in a centuries-long game of cat-and-mouse. Whatever their intrigues may be, you are a crucial part of them, though the details may be kept from you.

Notable dragons that you may have the pleasure to serve include the gold dragon Lareth, the King of Justice; the red dragon Balagos, the Flying Flame; and the silver dragon Mithbarakaz, the Mithral Shield.

Dragon Type

1st-level The Ancient Wyrm feature

Your patron bestows upon you gifts and powers according to their nature. Choose your patron's dragon type, which includes a damage type and a favored treasure. These will affect later features you gain from this subclass. Choose from black (acid, onyxes), blue (lightning, sapphires), brass (fire, textiles), bronze (lightning, ceramics), copper (acid, books), gold (fire, pearls), green (poison, elves), red (fire, rubies), silver (cold, paintings), or white (cold, ivory).

Dragon Type
Dragon Type Damage Type Favored Treasure
Black Acid Onyxes
Blue Lightning Sapphires
Brass Fire Textiles
Bronze Lightning Ceramics
Copper Acid Books
Gold Fire Pearls
Green Poison Emeralds*
Red Fire Rubies
Silver Cold Paintings
White Cold Ivory

* The book prints this as "Elves", presumably a typo.

Expanded Spell List

1st-level The Ancient Wyrm feature

Your dragon patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells connected to your patron's dragon type are added to the warlock spell list for you.

Black Wyrm Expanded Spell List
Spell Level Spells
1st entangle, ray of sickness
2nd blindness/deafness, Melf's acid arrow
3rd clairvoyance, stinking cloud
4th control water, Evard's black tentacles
5th contagion, insect plague
Blue Wyrm Expanded Spell List
Spell Level Spells
1st color spray, silent image
2nd find traps, phantasmal force
3rd lightning bolt, meld into stone
4th greater invisibility, phantasmal killer
5th mislead, passwall
Brass Wyrm Expanded Spell List
Spell Level Spells
1st color spray, sleep
2nd detect thoughts, locate object
3rd nondetection, sending
4th Leomund's secret chest, Mordenkainen's private sanctum
5th mislead, Rary's telepathic bond
Bronze Wyrm Expanded Spell List
Spell Level Spells
1st fog cloud, thunderous smite
2nd aid, detect thoughts
3rd crusader's mantle, water breathing
4th aura of life, polymorph
5th circle of power, destructive wave
Copper Wyrm Expanded Spell List
Spell Level Spells
1st grease, Tasha's hideous laughter
2nd phantasmal force, spike growth
3rd meld into stone, slow
4th Leomund's secret chest, stone shape
5th mislead, wall of stone
Gold Wyrm Expanded Spell List
Spell Level Spells
1st alarm, sanctuary
2nd alter self, warding bond
3rd beacon of hope, glyph of warding
4th polymorph, staggering smite
5th banishing smite, Rary's telepathic bond
Green Wyrm Expanded Spell List
Spell Level Spells
1st command, entangle
2nd beast sense, spike growth
3rd speak with plants, stinking cloud
4th compulsion, dominate beast
5th cloudkill, commune with nature
Red Wyrm Expanded Spell List
Spell Level Spells
1st alarm, command
2nd scorching ray, locate object
3rd fireball, glyph of warding
4th Leomund's secret chest, wall of fire
5th dominate person, geas
Silver Wyrm Expanded Spell List
Spell Level Spells
1st feather fall, fog cloud
2nd alter self, gust of wind
3rd daylight, sleet storm
4th control water, ice storm
5th cone of cold, greater restoration
White Wyrm Expanded Spell List
Spell Level Spells
1st fog cloud, hunter's mark
2nd detect thoughts, gust of wind
3rd sleet storm, wind wall
4th freedom of movement, ice storm
5th cone of cold, modify memory

Treasure Sense

1st-level The Ancient Wyrm feature

You can detect the nearby presence of valuables. As an action, you can sense the location and approximate monetary value of any objects within 30 feet that are your Dragon Type's favored treasure. This sense passes through full cover.

Draconic Gifts

1st-level The Ancient Wyrm feature

Whenever you make a spell attack, you can choose to change the damage type to the one associated with your Dragon Type.

When you reach 3rd level in this class, you learn the dragon's breath spell. It is a warlock spell for you and does not count against the number of spells you know. You can cast it once at its lowest level without using a spell slot, and may do so again after you finish a long rest.

Compelled Tribute

6th-level The Ancient Wyrm feature

Starting at 6th level, you can demand tribute from others as if your patron were speaking through you. As an action, choose one creature you can see within 10 feet. The creature must be able to hear you and understand a language, but you do not need to share a language. If the creature fails a Wisdom saving throw, it must give you one item of your choosing on its person that you can see. The item must be held or worn, and if worn must be easily removable (for example, a ring or a cloak, but not armor). Once you've used this feature, you can't use it again until you've completed a short or long rest.

Legendary Presence

10th-level The Ancient Wyrm feature

Starting at 10th level, you can channel the power of your patron when an enemy dares approach you. When a creature moves within 5 feet of you, you can use your reaction to force it to make a Wisdom saving throw. On a failed save, the creature is frightened of you until the start of your next turn. Once you've used this feature, you can't use it again until you've completed a short or long rest.

Borrowed Audacity

10th-level The Ancient Wyrm feature

Also at 10th level, you gain resistance to your patron's damage type and have advantage on saving throws against fear. In addition, you become immune to the Frightful Presence feature of any creature.

Draconic Avatar

14th-level The Ancient Wyrm feature

Starting at 14th level, you can call forth a powerful avatar of your patron as an action. You must conduct a 1-hour ritual to prepare this feature, which can be done as part of a short or long rest and only prepares this feature for 24 hours. This ceremony consumes 500 gp worth of treasure, or half that if the treasure is the patron's favored treasure.

To summon the draconic avatar, you must spend a warlock spell slot. It acts on its own initiative count and obeys your commands (no action required by you). You can communicate with it telepathically as long as it is within 60 feet of you. It disappears after 1 minute, if you or it are reduced to 0 hit points, or if you dismiss it early as an action.