Homebrew:The Ancient Wyrm: Difference between revisions
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{{ooc note|This is an implementation of | {{ooc note|This is an implementation of {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 2}} | ||
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Latest revision as of 17:26, 26 July 2025
(OOC: This is an implementation of The Ancient Wyrm subclass from Tasha's Crucible of Everything Else volume 2)
Base Class: Warlock
It has been your privilege to make a pact with an ancient dragon of untold power. They reside elsewhere–on an Elemental Plane, in the Elemental Chaos, or in a demiplane of their own creation, for example–but you are their emissary and agent on the Material Plane. Your patron has charged you with furthering their agenda, which generally amounts to glorifying their name, spreading respect for dragonkind, and gathering wealth on their behalf. In exchange for your loyalty and regular tribute, your patron grants you a sliver of their magical influence and prowess.
As dragons are ambitious creatures, and only grow more so as they age, your patron is virtually guaranteed to have one or more rivals of comparable might. They might seek to outdo or embarrass each other, or eliminate each other's forces in a centuries-long game of cat-and-mouse. Whatever their intrigues may be, you are a crucial part of them, though the details may be kept from you.
Notable dragons that you may have the pleasure to serve include the gold dragon Lareth, the King of Justice; the red dragon Balagos, the Flying Flame; and the silver dragon Mithbarakaz, the Mithral Shield.
Dragon Type
1st-level The Ancient Wyrm feature
Your patron bestows upon you gifts and powers according to their nature. Choose your patron's dragon type, which includes a damage type and a favored treasure. These will affect later features you gain from this subclass. Choose from black (acid, onyxes), blue (lightning, sapphires), brass (fire, textiles), bronze (lightning, ceramics), copper (acid, books), gold (fire, pearls), green (poison, elves), red (fire, rubies), silver (cold, paintings), or white (cold, ivory).
Dragon Type | Damage Type | Favored Treasure |
---|---|---|
Black | Acid | Onyxes |
Blue | Lightning | Sapphires |
Brass | Fire | Textiles |
Bronze | Lightning | Ceramics |
Copper | Acid | Books |
Gold | Fire | Pearls |
Green | Poison | Emeralds* |
Red | Fire | Rubies |
Silver | Cold | Paintings |
White | Cold | Ivory |
* The book prints this as "Elves", presumably a typo.
Expanded Spell List
1st-level The Ancient Wyrm feature
Your dragon patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells connected to your patron's dragon type are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | entangle, ray of sickness |
2nd | blindness/deafness, Melf's acid arrow |
3rd | clairvoyance, stinking cloud |
4th | control water, Evard's black tentacles |
5th | contagion, insect plague |
Spell Level | Spells |
---|---|
1st | color spray, silent image |
2nd | find traps, phantasmal force |
3rd | lightning bolt, meld into stone |
4th | greater invisibility, phantasmal killer |
5th | mislead, passwall |
Spell Level | Spells |
---|---|
1st | color spray, sleep |
2nd | detect thoughts, locate object |
3rd | nondetection, sending |
4th | Leomund's secret chest, Mordenkainen's private sanctum |
5th | mislead, Rary's telepathic bond |
Spell Level | Spells |
---|---|
1st | fog cloud, thunderous smite |
2nd | aid, detect thoughts |
3rd | crusader's mantle, water breathing |
4th | aura of life, polymorph |
5th | circle of power, destructive wave |
Spell Level | Spells |
---|---|
1st | grease, Tasha's hideous laughter |
2nd | phantasmal force, spike growth |
3rd | meld into stone, slow |
4th | Leomund's secret chest, stone shape |
5th | mislead, wall of stone |
Spell Level | Spells |
---|---|
1st | alarm, sanctuary |
2nd | alter self, warding bond |
3rd | beacon of hope, glyph of warding |
4th | polymorph, staggering smite |
5th | banishing smite, Rary's telepathic bond |
Spell Level | Spells |
---|---|
1st | command, entangle |
2nd | beast sense, spike growth |
3rd | speak with plants, stinking cloud |
4th | compulsion, dominate beast |
5th | cloudkill, commune with nature |
Spell Level | Spells |
---|---|
1st | alarm, command |
2nd | scorching ray, locate object |
3rd | fireball, glyph of warding |
4th | Leomund's secret chest, wall of fire |
5th | dominate person, geas |
Spell Level | Spells |
---|---|
1st | feather fall, fog cloud |
2nd | alter self, gust of wind |
3rd | daylight, sleet storm |
4th | control water, ice storm |
5th | cone of cold, greater restoration |
Spell Level | Spells |
---|---|
1st | fog cloud, hunter's mark |
2nd | detect thoughts, gust of wind |
3rd | sleet storm, wind wall |
4th | freedom of movement, ice storm |
5th | cone of cold, modify memory |
Treasure Sense
1st-level The Ancient Wyrm feature
You can detect the nearby presence of valuables. As an action, you can sense the location and approximate monetary value of any objects within 30 feet that are your Dragon Type's favored treasure. This sense passes through full cover.
Draconic Gifts
1st-level The Ancient Wyrm feature
Whenever you make a spell attack, you can choose to change the damage type to the one associated with your Dragon Type.
When you reach 3rd level in this class, you learn the dragon's breath spell. It is a warlock spell for you and does not count against the number of spells you know. You can cast it once at its lowest level without using a spell slot, and may do so again after you finish a long rest.
A clear sign of egocentric dragon narcissism. As if all the power and the hoards of gold weren't enough. |
TASHA |
Compelled Tribute
6th-level The Ancient Wyrm feature
Starting at 6th level, you can demand tribute from others as if your patron were speaking through you. As an action, choose one creature you can see within 10 feet. The creature must be able to hear you and understand a language, but you do not need to share a language. If the creature fails a Wisdom saving throw, it must give you one item of your choosing on its person that you can see. The item must be held or worn, and if worn must be easily removable (for example, a ring or a cloak, but not armor). Once you've used this feature, you can't use it again until you've completed a short or long rest.
Legendary Presence
10th-level The Ancient Wyrm feature
Starting at 10th level, you can channel the power of your patron when an enemy dares approach you. When a creature moves within 5 feet of you, you can use your reaction to force it to make a Wisdom saving throw. On a failed save, the creature is frightened of you until the start of your next turn. Once you've used this feature, you can't use it again until you've completed a short or long rest.
Borrowed Audacity
10th-level The Ancient Wyrm feature
Also at 10th level, you gain resistance to your patron's damage type and have advantage on saving throws against fear. In addition, you become immune to the Frightful Presence feature of any creature.
Draconic Avatar
14th-level The Ancient Wyrm feature
Starting at 14th level, you can call forth a powerful avatar of your patron as an action. You must conduct a 1-hour ritual to prepare this feature, which can be done as part of a short or long rest and only prepares this feature for 24 hours. This ceremony consumes 500 gp worth of treasure, or half that if the treasure is the patron's favored treasure.
To summon the draconic avatar, you must spend a warlock spell slot. It acts on its own initiative count and obeys your commands (no action required by you). You can communicate with it telepathically as long as it is within 60 feet of you. It disappears after 1 minute, if you or it are reduced to 0 hit points, or if you dismiss it early as an action.