Homebrew:The Great Ooze: Difference between revisions

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[[file:cryptic oracle.jpg|right|thumb|500px]]
[[file:great ooze.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of The Cryptic Oracle subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
{{ooc note|This is an implementation of {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
__NOTOC__
__NOTOC__
{{base class|warlock|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|warlock|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
Your patron is a being of inscrutable intellect and an immortal guardian of forgotten knowledge. Such beings often fiercely guard these secrets in long-buried sanctums and lost temples. Others have minds that exist outside of time, simultaneously seeing what has been and what is yet to come, passing on this foresight to those they deem worthy. Some are simply bored, and will often bestow great boons or terrible curses upon those who succeed or fail their riddles.
{{sidebar|content1class=left|content1=I can't imagine what power one gets from the contents of a handkerchief.|content2class=right|content2=TASHA|style=clear:none}}
Your patron is an ancient and powerful ooze. Unlike the average ooze, whose existence is driven by mindless consumption, your ancient patron has developed powerful psychic abilities and has bestowed the traits of their unusual form upon your body. Often these entities will sow their yearning for destruction within you, compelling you to seep your way into the world on their behalf.


Beings that forge such pacts with mortals might include sphinxes, mummy lords, nagas or even powerful spellcasters on the cusp of godhood. Maybe you have impressed such a creature and as a reward they have imparted you a sliver of their power, imparting some of their great knowledge upon you. Or perhaps you answered a riddle incorrectly and now must serve their whims, sent out into the world to obtain obscure knowledge and secrets for your master.
Beings of this type might include one of the original offspring of the demon lord Juiblex or a denizen of the Swamp of Oblivion - the para-elemental plane of ooze. In Eberron, Kyrzin the Daelkyr is one such being. It could also be an ooze from a time before even the gods - primordial leftovers from the soup of creation.
 
=== Variant: Intelligence-Based Pacts ===
Due to the nature of dealing with entities of law, order, or knowledge, some warlocks might have obtained an otherworldly patron through intellect and logic, rather than by force of personality and presence. At the DM's option, warlocks who have [[homebrew:the Cryptic Oracle|the Cryptic Oracle]] or [[homebrew:the Inevitable|the Inevitable]] as their otherworldly patron can choose to use Intelligence instead of Charisma for their spellcasting ability, saving throw proficiencies, and other warlock class features.
 
If your group uses the optional rule on multiclassing in the Player's Handbook, Intelligence also replaces Charisma as an ability score minimum for these characters to multiclass as a warlock.
 
''Note: D&D Beyond has no method of implementing this variant rule. If you wish to use it, you will have to track the changes in some other way.''


== Expanded Spell List ==
== Expanded Spell List ==
''1st-level {{PAGENAME}} feature''
''1st-level {{PAGENAME}} feature''


The Cryptic Oracle lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Great Ooze lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.


{| class="wikitable"
{| class="wikitable"
|+ Cryptic Oracle Expanded Spells
|+ Great Ooze Expanded Spells
!Spell Level !! Spells
!Spell Level !! Spells
|-
|-
|1st || ''[[spell:detect-evil-and-good|detect evil and good]]'', ''[[spell:identify|identify]]''
|1st || ''[[spell:chromatic-orb|chromatic orb]]'', ''[[spell:grease|grease]]''
|-
|-
|2nd || ''[[spell:detect-thoughts|detect thoughts]]'', ''[[spell:locate-object|locate object]]''
|2nd || ''[[spell:enlarge-reduce|enlarge/reduce]]'', ''[[spell:melfs-acid-arrow|Melf's acid arrow]]''
|-
|-
|3rd || ''[[spell:bestow-curse|bestow curse]]'', ''[[spell:meld-into-stone|meld into stone]]''
|3rd || ''[[spell:slow|slow]]'', ''[[spell:stinking-cloud|stinking cloud]]''
|-
|-
|4th || ''[[spell:confusion|confusion]]'', ''[[spell:divination|divination]]''
|4th || ''[[spell:evards-black-tentacles|Evard's black tentacles]]'', ''[[spell:freedom-of-movement|freedom of movement]]''
|-
|-
|5th || ''[[spell:insect-plague|insect plague]]'', ''[[spell:legend-lore|legend lore]]''
|5th || ''[[spell:cloudkill|cloudkill]]'', ''[[spell:contagion|contagion]]''
|}
|}


== Hidden Knowledge ==
== Amorphous Form ==
''1st-level {{PAGENAME}} feature''
''1st-level {{PAGENAME}} feature''


You gain proficiency in one of the following skills of your choice: {{Arcana}}, {{History}}, {{Nature}}, or {{Religion}}. You also learn the ''[[spell:guidance|guidance]]'' cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known.
As an action, you can alter your form to temporarily become ooze-like. For 10 minutes you gain the following benefits:


== Rule of Three ==
* You can move through a space as narrow as 1 inch wide without squeezing.
''1st-level {{PAGENAME}} feature''
* You gain a climbing speed equal to your walking speed.
* You can occupy the space of other creatures and vice versa.
* You have the ability to communicate with oozes as if you shared a language.


You can deliver riddles with your patron's power to aid your allies or confound your foes. As a bonus action, choose a creature other than you that is within 60 feet of you. If the creature can hear and understand you, it must make an Intelligence saving throw against your warlock spell save DC to attempt to solve the riddle.
Once you have used this feature, you cannot do so again until you finish a short or long rest.


If the creature succeeds on its saving throw, you can choose to grant it a boon, which the creature can spend to gain advantage on one type of roll of your choice: an attack roll, an ability check, or a saving throw. If the creature fails its saving throw, you can either grant yourself the boon, or cause the creature to suffer a curse in the form of disadvantage on its next roll of the chosen type. The boon or curse fades when the roll is made, or when the recipient finishes a long rest.
== Pseudopod's Reach ==
''1st-level {{PAGENAME}} feature''


You can use this feature three times, and you regain all expended uses of it whenever you finish a long rest. Each time you use it, you must choose a different type of roll.
Your limbs can take on an unnatural, ooze-like quality. As a bonus action, you can make a melee spell attack against one creature within 10 feet of you. On a hit, the target takes acid damage equal to your Charisma modifier.


== Step of Secrets ==
== Engulf ==
''6th-level {{PAGENAME}} feature''
''6th-level {{PAGENAME}} feature''


You can discover secrets by getting into places few others can. As an action, you can teleport to a space within 30 feet of you. You travel the distance in a form of your choosing, perhaps as a fine stream of sand, snow, or glowing runes. You don't need to see your destination, provided there is a path to it (at least 1 inch wide) within 30 feet of you. If the targeted space is occupied, the action fails, but your use of the feature isn't expended.
While in your Amorphous Form, a creature that starts its turn in your space takes 2d6 acid damage and is restrained. A creature restrained in this way can try to escape by using its action to make a Strength saving throw against your Warlock spell save DC. On a success, the creature escapes and enters an unoccupied space of its choice within 5 feet of you.


You can use this feature three times, and you regain all expended uses of it whenever you finish a long rest.
== Acidic Defense ==
 
{{sidebar|content1class=left|content1=There is no spoon.|content2class=right|content2=TASHA}}
== Inscrutable Mind ==
''10th-level {{PAGENAME}} feature''
''10th-level {{PAGENAME}} feature''


Your thoughts can't be read by telepathy or other means unless you allow it, and Wisdom ({{Insight}}) checks made to discern your intentions or sincerity are made with disadvantage. In addition, you also gain proficiency in Intelligence saving throws.
You are immune to acid damage. Additionally, when a creature within 5 feet hits you with a melee attack, you splatter. As a reaction, you can force the attacker to make a Dexterity saving throw against your Warlock spell save DC. On a failed save, it takes acid damage equal to your Charisma modifier.


== Riddle for the Ages ==
== Erode ==
''14th-level {{PAGENAME}} feature''
''14th-level {{PAGENAME}} feature''


You can force your enemies into a contest of wits with your patron. As an action, choose a creature within 60 feet of you. That creature is teleported across time and space to your patron's domain, where it must answer three perplexing riddles. While before your patron, the creature is incapacitated.
You are able to rain down corrosive globules, reducing the effectiveness of your foes' armor and weapons. As an action, choose a number of nonmagical weapons or suits of armor that you can see within 60 feet of you, up to your Warlock level. If the target is a weapon, it receives a -2 penalty to attack and damage rolls. If the target is a suit of armor, it receives a -2 penalty to the Armor Class it provides. These changes are permanent, and can only be applied to an object once.
 
At the start of its next turn, the creature must make three consecutive Intelligence saving throws against your warlock spell save DC. If the creature fails any of its saving throws, it is hurled through time and space, either into the past or future of a plane of your patron's choice and according to its whims. For each failed save, the creature takes 3d10 psychic damage and ages by 1 year, but its statistics otherwise remain the same.
 
At the end of the creature's turn, it reappears in the space it left or in the nearest unoccupied space if that space is occupied.
 
=== Hurled Through Time ===
The target of Riddle of the Ages is subject to the whims of an extremely intelligent and ultimately unknowable being. The patron has its own desires and motivations, so who can guess what purpose punishing a creature in this way might serve?


This presents a unique way for the DM to interact with the world. Will the party stumble across hints of what the target might have done in its temporal banishment? What twists might occur in the storyline? Are there major retcons of past events, or just minor, comical changes to the current timeline? Or perhaps the party will encounter the creature again sometime in the future, during the time of its estrangement.
Once you use this feature, you can't do so again until you finish a long rest.


[[category:homebrew warlock subclasses|Cryptic Oracle]]
[[category:homebrew warlock subclasses|Great Ooze]]

Latest revision as of 17:27, 26 July 2025

(OOC: This is an implementation of The Great Ooze subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Warlock

Your patron is an ancient and powerful ooze. Unlike the average ooze, whose existence is driven by mindless consumption, your ancient patron has developed powerful psychic abilities and has bestowed the traits of their unusual form upon your body. Often these entities will sow their yearning for destruction within you, compelling you to seep your way into the world on their behalf.

Beings of this type might include one of the original offspring of the demon lord Juiblex or a denizen of the Swamp of Oblivion - the para-elemental plane of ooze. In Eberron, Kyrzin the Daelkyr is one such being. It could also be an ooze from a time before even the gods - primordial leftovers from the soup of creation.

Expanded Spell List

1st-level The Great Ooze feature

The Great Ooze lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Great Ooze Expanded Spells
Spell Level Spells
1st chromatic orb, grease
2nd enlarge/reduce, Melf's acid arrow
3rd slow, stinking cloud
4th Evard's black tentacles, freedom of movement
5th cloudkill, contagion

Amorphous Form

1st-level The Great Ooze feature

As an action, you can alter your form to temporarily become ooze-like. For 10 minutes you gain the following benefits:

  • You can move through a space as narrow as 1 inch wide without squeezing.
  • You gain a climbing speed equal to your walking speed.
  • You can occupy the space of other creatures and vice versa.
  • You have the ability to communicate with oozes as if you shared a language.

Once you have used this feature, you cannot do so again until you finish a short or long rest.

Pseudopod's Reach

1st-level The Great Ooze feature

Your limbs can take on an unnatural, ooze-like quality. As a bonus action, you can make a melee spell attack against one creature within 10 feet of you. On a hit, the target takes acid damage equal to your Charisma modifier.

Engulf

6th-level The Great Ooze feature

While in your Amorphous Form, a creature that starts its turn in your space takes 2d6 acid damage and is restrained. A creature restrained in this way can try to escape by using its action to make a Strength saving throw against your Warlock spell save DC. On a success, the creature escapes and enters an unoccupied space of its choice within 5 feet of you.

Acidic Defense

10th-level The Great Ooze feature

You are immune to acid damage. Additionally, when a creature within 5 feet hits you with a melee attack, you splatter. As a reaction, you can force the attacker to make a Dexterity saving throw against your Warlock spell save DC. On a failed save, it takes acid damage equal to your Charisma modifier.

Erode

14th-level The Great Ooze feature

You are able to rain down corrosive globules, reducing the effectiveness of your foes' armor and weapons. As an action, choose a number of nonmagical weapons or suits of armor that you can see within 60 feet of you, up to your Warlock level. If the target is a weapon, it receives a -2 penalty to attack and damage rolls. If the target is a suit of armor, it receives a -2 penalty to the Armor Class it provides. These changes are permanent, and can only be applied to an object once.

Once you use this feature, you can't do so again until you finish a long rest.