Homebrew:Vizier: Difference between revisions

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{{ooc note|This is an implementation of the Initiate background from [[Plane Shift: Amonkhet]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} background from [[Plane Shift: Amonkhet]]}}
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You are an initiate, on the path to completing the trials of the five gods in the hope of earning a glorified death in the final Trial of Zeal. Some combination of your natural aptitude, your crop’s needs, and your teachers’ assessment while you were an acolyte led you to focus your training in one particular area of specialization— hand-to-hand combat, long-range combat, or spellcasting. But only a well-rounded initiate can be called truly worthy of the afterlife.
You are a vizier, a servant of your god. You perform tasks that are essential to facilitating the initiates’ journey, so the gods reward you with entry into the afterlife with the God-Pharaoh’s blessing. You hope to achieve the most honored status in the afterlife by being the best possible servant to your god.


If you are a hand-to-hand specialist, consider the barbarian, fighter, monk, paladin, or rogue classes. As a long-range combat specialist, you might be a fighter, a ranger, or a rogue. If you are a spellcasting specialist, you might be a bard, sorcerer, or wizard. And beyond this initial choice, you might consider multiclassing or using feats to round out your skills in all three areas.
As a vizier, you can have any class, but you are especially likely to be a cleric, a druid (particularly if you serve Rhonas), or a paladin.


; <nowiki>Skill Proficiencies:</nowiki> : Athletics, Intimidation
; <nowiki>Skill Proficiencies:</nowiki> : History, Religion
; <nowiki>Tool Proficiencies:</nowiki> : One type of gaming set, vehicles (land)
; <nowiki>Tool Proficiencies:</nowiki> : One type of artisan’s tools, one type of musical instrument
; <nowiki>Equipment:</nowiki> : A simple puzzle box, a scroll containing the basic teachings of the five gods, a gaming set, a set of common clothes, and a belt pouch containing 15 gp. If you have completed any trials before the start of the campaign, you also have any cartouches you have earned.
; <nowiki>Equipment:</nowiki> : A set of artisan’s tools or a musical instrument (one of your choice), a scroll of your god’s teachings, a vizier’s cartouche, a set of fine clothes, and a pouch containing 25 gp
   
   
== Feature: Trials of the Five Gods ==
== Feature: Voice of Authority ==
Your life is oriented around your participation in the five trials that will determine your worthiness in the afterlife. While you prepare for and undergo those trials, you have constant access to training. A comfortable place to live and regular meals are provided to you by servitor mummies (the anointed) under the supervision of viziers. You can enjoy these benefits only as long as you obey the societal norms of Naktamun—training for the trials (with or without your crop), obeying the orders of the gods, and following the instructions of their viziers. If you violate these norms, you risk being treated as a dissenter. See “Trials of the Five Gods” for more information about undertaking the trials and their rewards.
Your voice is the voice of your god, at least in theory. Your job might include training and instructing initiates, and they are required to obey you. In any circumstance, an initiate is expected to defer to your voice and obey your commands. If you abuse this authority, though, your god might personally punish you.


== Suggested Characteristics ==
== Suggested Characteristics ==
An initiate’s life is focused on the trials, but it doesn’t need to be all about the trials. Though some initiates are highly focused on their training, most undergo that training while also experiencing joy, sorrow, love, loss, anger, jealousy, hope, faith, delight—the whole range of mortal emotions and experience. The afterlife might be a constant presence in every initiate’s mind, but it is the culmination of a life well-lived—not a replacement for it.
A vizier’s characteristics strongly reflect the ideals and personality of the god they serve.


{| class="wikitable"
{| class="wikitable"
!d8 !! Personality Trait
!d8 !! Personality Trait
|-
|-
|1 || I always have a joke on hand when the mood gets too serious.
|1 || Everything I do, I do gracefully and deliberately, and with complete confidence. (Oketra)
|-
|-
|2 || I use sarcasm and insults to keep a distance between myself and my crop-mates, because I don’t want to get attached to them.
|2 || Nothing can shake my rock-hard focus. (Oketra)
|-
|-
|3 || I’ll settle for nothing less than perfection—in myself, in my cropmates, in everything.
|3 || When I am at peace, I am an oasis of perfect calm in the world. When I am roused to anger, I am an embodiment of terror. (Kefnet)
|-
|-
|4 || I’m so focused on the glorious afterlife that nothing in this life can shake my calm resolve.
|4 || I enjoy teasing acolytes and initiates with juicy tidbits of knowledge wrapped up in fiendishly difficult puzzles. (Kefnet)
|-
|-
|5 || I enjoy using my skills to help those who lack those same skills.
|5 || I have the utmost faith in myself and my abilities. (Rhonas)
|-
|-
|6 || I train hard so that I can play hard at the end of the day. I fully expect to play even harder in the glorious afterlife, but I’m not in a hurry to get there.
|6 || I get restless when life in the city feels too tame, too safe. (Rhonas)
|-
|-
|7 || I’m perfectly happy letting others pick up the slack for me while I take it easy.
|7 || I enjoy solitude as an opportunity to plan my victory. (Bontu)
|-
|-
|8 || I’m constantly sizing up everyone around me, thinking about what kind of opponent they’ll be in the final trial.
|8 || I use satire as a way to undermine the teachings of the other gods. (Bontu)
|-
|9 || I love, fight, and feast with equal zeal. (Hazoret)
|-
|10 || I think of those in my care as my family, in a way that most people have trouble understanding. (Hazoret)
|}
|}


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!d6 !! Ideal
!d6 !! Ideal
|-
|-
|1 || '''Solidarity.''' The thing that matters most of all is that we’re there for each other. (Lawful)
|1 || '''Solidarity.''' The worthy must respect the worthy. In the afterlife, all will be united in goal and action. (Oketra)
|-
|-
|2 || '''Knowledge.''' The world is a puzzle—a mystery waiting to be solved. (Neutral)
|2 || '''Knowledge.''' The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife. (Kefnet)
|-
|-
|3 || '''Strength.''' All that matters to me is my own perfection. Let everyone else seek that perfection in their own way. (Any)
|3 || '''Strength.''' The worthy shall hone a strong body that can withstand the boundless energies of the afterlife. (Rhonas)
|-
|-
|4 || '''Ambition.''' I’m going to prove that I deserve only the best—of everything. (Evil)
|4 || '''Ambition.''' The worthy shall strive for greatness, for supremacy in life leads to supremacy in the afterlife. (Bontu)
|-
|-
|5 || '''Zeal.''' Anything worth doing is worth throwing my whole self into. (Any)
|5 || '''Zeal.''' The worthy shall rush to the God-Pharaoh’s side with relentless passion, rising to overcome every obstacle in their way. (Hazoret)
|-
|-
|6 || '''Redemption.''' I will train all the harder to make up for the doubt I entertained when I was younger. (Any)
|6 || '''Naktamun.''' The life of the city is ordered according to the plan of the God-Pharaoh, and that order must be preserved at all costs.
|}
|}


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!d6 !! Bond
!d6 !! Bond
|-
|-
|1 || One of my crop-mates is my dearest friend, and I hope we will face each other in the final trial.
|1 || My loyalty to my companions embodies the ideal of loyalty to my god. (Oketra)
|-
|-
|2 || I am in love with a vizier.
|2 || The teachings of my god are more precious to me than any possession. (Kefnet)
|-
|-
|3 || I am particularly drawn to one of the five gods, and I want nothing more than to win that god’s particular favor.
|3 || I would do anything to defend the temple of my god from any harm or desecration. (Rhonas)
|-
|-
|4 || I am more devoted to Naktamun and its people than I am to any of the ideals of the gods.
|4 || I am committed to the service of my god—because it’s my sure ticket into the afterlife. (Bontu)
|-
|-
|5 || My weapon was a gift from a beloved trainer who died in an accident.
|5 || I love my god and never want my service to end. (Hazoret)
|-
|-
|6 || I carry a memento of my time as an acolyte, and I treasure it above all other things.
|6 || I have a close friend or lover who is also a vizier.
|}
|}


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!d6 !! Flaw
!d6 !! Flaw
|-
|-
|1 || I’m easily distracted by an attractive person, which could be the death of me in the trials.
|1 || I am in love with an initiate, and I want to shield this person from death in the trials.
|-
|-
|2 || I really wanted to be a vizier, and I’m angry at the god who didn’t choose me.
|2 || I secretly wish I had not been chosen as a vizier, so I could participate in the trials as an initiate.
|-
|-
|3 || Training for a lifetime to die in the end seems like a big waste of energy.
|3 || I secretly question whether the gods care at all about us or what we do.
|-
|-
|4 || I’m not at all sure I’ll be able to grant a glorified death to any of my crop-mates.
|4 || A vizier of another god seeks my death in retribution for a past insult.
|-
|-
|5 || I have a lasting grudge against one of my crop-mates, and each of us wants to see the other fail.
|5 || I am terrified of what lies beyond the Gate to the Afterlife.
|-
|-
|6 || I think I’ve figured out that this world is not what it seems. Something dark is going on here.
|6 || I secretly believe the God-Pharaoh’s return will not bring blessing to this world.
|}
|}
[[category:homebrew backgrounds]]
[[category:homebrew backgrounds]]

Latest revision as of 22:31, 27 July 2025

(OOC: This is an implementation of the Vizier background from Plane Shift: Amonkhet)

You are a vizier, a servant of your god. You perform tasks that are essential to facilitating the initiates’ journey, so the gods reward you with entry into the afterlife with the God-Pharaoh’s blessing. You hope to achieve the most honored status in the afterlife by being the best possible servant to your god.

As a vizier, you can have any class, but you are especially likely to be a cleric, a druid (particularly if you serve Rhonas), or a paladin.

Skill Proficiencies:
History, Religion
Tool Proficiencies:
One type of artisan’s tools, one type of musical instrument
Equipment:
A set of artisan’s tools or a musical instrument (one of your choice), a scroll of your god’s teachings, a vizier’s cartouche, a set of fine clothes, and a pouch containing 25 gp

Feature: Voice of Authority

Your voice is the voice of your god, at least in theory. Your job might include training and instructing initiates, and they are required to obey you. In any circumstance, an initiate is expected to defer to your voice and obey your commands. If you abuse this authority, though, your god might personally punish you.

Suggested Characteristics

A vizier’s characteristics strongly reflect the ideals and personality of the god they serve.

d8 Personality Trait
1 Everything I do, I do gracefully and deliberately, and with complete confidence. (Oketra)
2 Nothing can shake my rock-hard focus. (Oketra)
3 When I am at peace, I am an oasis of perfect calm in the world. When I am roused to anger, I am an embodiment of terror. (Kefnet)
4 I enjoy teasing acolytes and initiates with juicy tidbits of knowledge wrapped up in fiendishly difficult puzzles. (Kefnet)
5 I have the utmost faith in myself and my abilities. (Rhonas)
6 I get restless when life in the city feels too tame, too safe. (Rhonas)
7 I enjoy solitude as an opportunity to plan my victory. (Bontu)
8 I use satire as a way to undermine the teachings of the other gods. (Bontu)
9 I love, fight, and feast with equal zeal. (Hazoret)
10 I think of those in my care as my family, in a way that most people have trouble understanding. (Hazoret)
d6 Ideal
1 Solidarity. The worthy must respect the worthy. In the afterlife, all will be united in goal and action. (Oketra)
2 Knowledge. The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife. (Kefnet)
3 Strength. The worthy shall hone a strong body that can withstand the boundless energies of the afterlife. (Rhonas)
4 Ambition. The worthy shall strive for greatness, for supremacy in life leads to supremacy in the afterlife. (Bontu)
5 Zeal. The worthy shall rush to the God-Pharaoh’s side with relentless passion, rising to overcome every obstacle in their way. (Hazoret)
6 Naktamun. The life of the city is ordered according to the plan of the God-Pharaoh, and that order must be preserved at all costs.
d6 Bond
1 My loyalty to my companions embodies the ideal of loyalty to my god. (Oketra)
2 The teachings of my god are more precious to me than any possession. (Kefnet)
3 I would do anything to defend the temple of my god from any harm or desecration. (Rhonas)
4 I am committed to the service of my god—because it’s my sure ticket into the afterlife. (Bontu)
5 I love my god and never want my service to end. (Hazoret)
6 I have a close friend or lover who is also a vizier.
d6 Flaw
1 I am in love with an initiate, and I want to shield this person from death in the trials.
2 I secretly wish I had not been chosen as a vizier, so I could participate in the trials as an initiate.
3 I secretly question whether the gods care at all about us or what we do.
4 A vizier of another god seeks my death in retribution for a past insult.
5 I am terrified of what lies beyond the Gate to the Afterlife.
6 I secretly believe the God-Pharaoh’s return will not bring blessing to this world.