Homebrew:Grave Keeper: Difference between revisions

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[[file:altered.jpg|right|thumb|150px]]
[[file:grave keeper.jpg|right|thumb|150px]]
{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}


You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious—such as with stitches, grafts of other creature’s body parts, or implants—unless disguised.
Studying funeral rites and tending the dead's rest has made you a conduit between the worlds of the living and the dead. You gain the following benefits.


;''Aquatic Adaptation.''
;''Divine Channel.''
:You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities that grant you a swimming speed equal to your walking speed.
:You gain one use of the Channel Divinity feature from the cleric class, and you can create the Turn Undead effect with it. If you already have Channel Divinity, you add this use to the feature from one class of your choice. Your save DC for this benefit is 8 plus your Wisdom modifier and proficiency bonus.
;''Natural Armor.''
;''Last Rites.''
:You have scales, plates, or thick hide that grants you an AC of 13 + your Dexterity or Constitution modifier (choose the ability when you select this feat).
:You can enact a 10-minute ritual to prepare the corpse of a Medium or smaller creature, expending at least 10 gp worth of incense, oils, linen wraps, or similar trappings. The prepared corpse can't become Undead.
;''Natural Weapons.''
:You have claws, fangs, horns, or some other natural weapon that you can use to make unarmed strikes that deal 1d8 damage on a hit. The damage is bludgeoning, piercing, or slashing as appropriate to the form.
;''Night Vision.''
:You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet.


[[category:5e homebrew feats]]
[[category:5e homebrew feats]]

Latest revision as of 00:19, 28 July 2025

(OOC: This is an implementation of the Grave Keeper feat from The Crooked Moon)

Studying funeral rites and tending the dead's rest has made you a conduit between the worlds of the living and the dead. You gain the following benefits.

Divine Channel.
You gain one use of the Channel Divinity feature from the cleric class, and you can create the Turn Undead effect with it. If you already have Channel Divinity, you add this use to the feature from one class of your choice. Your save DC for this benefit is 8 plus your Wisdom modifier and proficiency bonus.
Last Rites.
You can enact a 10-minute ritual to prepare the corpse of a Medium or smaller creature, expending at least 10 gp worth of incense, oils, linen wraps, or similar trappings. The prepared corpse can't become Undead.