Homebrew:Consuming Pyre: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:blood bolt}}"
 
No edit summary
Line 3: Line 3:
{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=0
|level=4
|cast=a
|cast=a
|range=90 feet
|range=90 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|duration=1 Minute
|school=Necromancy
|concentration=true
|damage=Necrotic
|school=evocation
|attack=Ranged
|damage=fire
|description=You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 necrotic damage, and you gain a number of temporary hit points equal to your proficiency bonus.
|additional=true
|save=dexterity
|description=You cause a creature that you can see within range to burst into consuming, relentless flames. The target must make a Dexterity saving throw. On a failed save, the target takes 2d8 fire damage and 2d8 necrotic or radiant damage (choose when you cast the spell), and the radiant flames linger. On a successful save, it takes half as much damage only.


The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
While the flames linger, the creature takes the damage again at the start of each of its turns. The target, or another creature within reach of the target, can take an action to allow the target to repeat the saving throw, ending the spell on a success.
|sorcerer=true
 
|wizard=true
A creature killed by the damage from this spell is reduced to ash, along with any nonmagical equipment it is wearing or carrying.
|paladin=true
|warlock=true
|warlock=true
}}
}}

Revision as of 09:01, 6 August 2025

(OOC: This is an implementation of the Consuming Pyre spell from The Crooked Moon)

Consuming Pyre Requires concentration
Level Casting time Range/Area Components
4th 1 Action 90 feet V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Evocation DEX Save Fire (...)

You cause a creature that you can see within range to burst into consuming, relentless flames. The target must make a Dexterity saving throw. On a failed save, the target takes 2d8 fire damage and 2d8 necrotic or radiant damage (choose when you cast the spell), and the radiant flames linger. On a successful save, it takes half as much damage only.

While the flames linger, the creature takes the damage again at the start of each of its turns. The target, or another creature within reach of the target, can take an action to allow the target to repeat the saving throw, ending the spell on a success.

A creature killed by the damage from this spell is reduced to ash, along with any nonmagical equipment it is wearing or carrying.

Available for:
  • Paladin
  • Warlock