Homebrew:Unraveling Whisper: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=3
|level=2
|cast=a
|cast=a
|range=Touch
|range=30 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|duration=1 Round
|components=a dagger worth at least 1 cp
|school=enchantment
|duration=Instantaneous
|effect={{frightened}}
|school=necromancy
|additional=true
|effect=Healing
|save=wisdom
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|description=Choose a creature you can see within range and whisper a frightful phrase that only the target can hear. The target must make a Wisdom saving throw. On a failed save, the target takes 2d6 psychic damage and is frightened until the start of your next turn. On a successful save, the target takes half as much damage only.
|paladin=true
 
|cleric=true
While frightened in this way, the creature has vulnerability to your choice of bludgeoning, piercing, or slashing damage.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
|bard=true
|sorcerer=true
|warlock
|wizard=true
|wizard=true
}}
}}

Revision as of 10:35, 6 August 2025

(OOC: This is an implementation of the Unraveling Whisper spell from The Crooked Moon)

Unraveling Whisper
Level Casting time Range/Area Components
2nd 1 Action 30 feet V, S
Duration School Attack/Save Damage/Effect
1 Round Enchantment WIS Save Frightened (...)

Choose a creature you can see within range and whisper a frightful phrase that only the target can hear. The target must make a Wisdom saving throw. On a failed save, the target takes 2d6 psychic damage and is frightened until the start of your next turn. On a successful save, the target takes half as much damage only.

While frightened in this way, the creature has vulnerability to your choice of bludgeoning, piercing, or slashing damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Available for:
  • Bard
  • Sorcerer
  • Wizard