Homebrew:Water Cannon: Difference between revisions
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''' | '''{{PAGENAME}}''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty]. | ||
{{spell info | {{spell info | ||
|name= | |name={{PAGENAME}} | ||
|level=3 | |level=3 | ||
|cast=a | |cast=a | ||
Line 12: | Line 12: | ||
|save=strength | |save=strength | ||
|damage=bludgeoning | |damage=bludgeoning | ||
|description=You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 bludgeoning damage and are knocked | |description=You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 bludgeoning damage and are knocked prone. On a successful save, they take half as much damage and are not pushed. | ||
|druid=true | |druid=true | ||
|sorcerer=true | |sorcerer=true | ||
|wizard=true | |wizard=true | ||
|source=KibblesTasty | |||
}} | }} | ||
[[category:KibblesTasty homebrews]] | [[category:KibblesTasty homebrews]] |
Latest revision as of 12:48, 8 August 2025
Water Cannon is homebrew content created by KibblesTasty.

Level | Casting time | Range/Area | Components |
---|---|---|---|
3rd | 1 Action | Self (30 ft |
V, S |
Duration | School | Attack/Save | Damage/Effect |
Instantaneous | Evocation | STR Save |
You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 bludgeoning damage and are knocked prone. On a successful save, they take half as much damage and are not pushed.
Available for:
- Druid
- Sorcerer
- Wizard