Homebrew:Deadeye's Lore: Difference between revisions

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{{ooc note|This is a conversion of the Deadeye's Arrow spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Deadeye's Arrow
|name={{PAGENAME}}
|level=1
|level=1
|cast=a
|cast=a
|range=see text
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|duration=1 hour
|components=one piece of ammunition worth at least 0.5 cp
|concentration=true
|duration=see text
|school=Divination
|school=Evocation
|effect=Buff
|damage=Lightning
|description=You take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain advantage on Wisdom ({{Survival}}) checks, and you allow your group to travel stealthily at a normal pace.
|additional=true
|description=You charge a piece of ammunition with lightning, which you may use for one of two effects as part of the action used to cast this spell:


* ''Attack:'' You throw the ammunition at a target creature within 60 ft., or fire it from an appropriate ranged weapon (bow for an arrow, crossbow for a bolt, etc.) at the weapon's normal or long range. Make a ranged spell attack (at disadvantage if using a weapon's long range, unless you have an ability negating the disadvantage for firing a ranged weapon at long range, such as the Sharpshooter feat), dealing lightning damage equal to the weapon's normal damage (1d6 if thrown without a weapon), using your spellcasting ability instead of the weapon's normal ability.
'''At Higher Levels.''' If you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 hour for each slot level above 1st.
* ''Beacon:'' You throw the ammunition straight up 60 ft., or fire it from an appropriate ranged weapon straight up at the weapon's long range. When it reaches the end of its trajectory or hits a solid surface (such as the roof of a cave), it explodes in a peal of thunder and forms a forked bolt of lightning resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm nearby creatures.
|bard=true
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you gain a +1 bonus to attack and damage rolls with the ammunition, and the beacon lasts for 1 minute. When you use a spell slot of 5th level or higher, the bonus increases to +2 and the duration increases to 10 minutes. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the duration increases to 1 hour.
|cleric=true
|cleric=true
|druid=true
|druid=true
|paladin=true
|ranger=true
|ranger=true
|lists=<li>Erastil*</li>
|lists=<li>Erastil*</li>
|source=Lithl (Pathfinder 1e conversion)
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:erastil spells]]
[[category:erastil spells]]

Latest revision as of 13:19, 8 August 2025

(OOC: This is a conversion of the Deadeye's Lore spell from Pathfinder 1e)

Deadeye's Lore Requires concentration
Level Casting time Range/Area Components
1st 1 Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 hour Divination None Buff

You take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain advantage on Wisdom (SurvivalWisdom (Survival)skillThe DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.) checks, and you allow your group to travel stealthily at a normal pace.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 hour for each slot level above 1st.

Available for:
  • Bard
  • Cleric
  • Druid
  • Ranger
  • Erastil*


* Clerics following this god may replace one of their 1st level domain spells with this spell.