Homebrew:Harrowing Ballad: Difference between revisions

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|concentration=true
|concentration=true
|school=enchantment
|school=enchantment
|effect={{charmed}}
|effect=charmed
|additional=true
|additional=true
|save=intelligence
|save=intelligence
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|sorcerer=true
|sorcerer=true
|wizard=true
|wizard=true
|source=The Crooked Moon
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Latest revision as of 14:02, 8 August 2025

(OOC: This is an implementation of the Harrowing Ballad spell from The Crooked Moon)

Harrowing Ballad Requires concentration
Level Casting time Range/Area Components
2nd 1 Bonus Action 120 feet V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Enchantment INT Save Charmed (...)

You inflict a mind-eroding song on a creature that you can see within range. If the creature has an Intelligence score of 4 or higher, it must succeed on an Intelligence saving throw or be charmed by you for the duration.

While charmed in this way, the target is struck with a rapidly repeating ballad that only it can hear; it takes 1d6 psychic damage at the start of each of its turns, and it has disadvantage on Wisdom (PerceptionWisdom (Perception)skillYour Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.) checks and on Constitution saving throws made to maintain its concentration. The target repeats the save at the end of each of its turns, ending the spell on a success.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Available for:
  • Bard
  • Sorcerer
  • Wizard