Homebrew:Lucky Charm: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=3
|level=5
|cast=a
|cast=a
|range=120 feet
|range=Touch
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=a small metal cube
|components=a four-leaf clover and a shard of broken mirror
|duration=1 Minute
|duration=1 Hour
|concentration=true
|concentration=true
|school=enchantment
|school=transmutation
|effect=Debuff
|effect=Buff
|save=wisdom
|additional=true
|description=One creature that you can see within range must succeed on a Wisdom saving throw or have its mind shrouded in the dread of total isolation. For the duration, all other creatures are invisible toward the target, which the target can't see through—even with blindsight, truesight, or magic such as the ''[[spell:see-invisibility|see invisibility]]'' spell—and the target can't perceive other creatures with any of its other senses. The target moves around other creatures, or otherwise rationalizes not moving through spaces occupied by them (such as perceiving a door as closed or as a wall if another creature is standing in the way). The target still feels pain but can't identify the source of any injury caused by another creature. The target repeats the saving throw at the end of each of its turns, ending the spell on itself on a success.
|description=You touch a Tiny, nonmagical object, infusing it with a portion of your own luck for the duration. While another creature carries the object, that creature has advantage on ability checks, attack rolls, and saving throws, and you have disadvantage on them.
|wizard=true
|bard=true
|paladin=true
|ranger=true
|warlock=true
|source=The Crooked Moon
}}
}}

Latest revision as of 14:03, 8 August 2025

(OOC: This is an implementation of the Lucky Charm spell from The Crooked Moon)

Lucky Charm Requires concentration
Level Casting time Range/Area Components
5th 1 Action Touch V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Hour Transmutation None Buff (...)

You touch a Tiny, nonmagical object, infusing it with a portion of your own luck for the duration. While another creature carries the object, that creature has advantage on ability checks, attack rolls, and saving throws, and you have disadvantage on them.

* (a four-leaf clover and a shard of broken mirror)

Available for:
  • Bard
  • Paladin
  • Ranger
  • Warlock