Homebrew:Martyr: Difference between revisions

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|level=3
|level=3
|cast=a
|cast=a
|range=120 feet
|range=Touch
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=a small metal cube
|components=a dagger worth at least 1 cp
|duration=1 Minute
|duration=Instantaneous
|concentration=true
|school=necromancy
|school=enchantment
|effect=Healing
|effect=Debuff
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|save=wisdom
|paladin=true
|description=One creature that you can see within range must succeed on a Wisdom saving throw or have its mind shrouded in the dread of total isolation. For the duration, all other creatures are invisible toward the target, which the target can't see through—even with blindsight, truesight, or magic such as the ''[[spell:see-invisibility|see invisibility]]'' spell—and the target can't perceive other creatures with any of its other senses. The target moves around other creatures, or otherwise rationalizes not moving through spaces occupied by them (such as perceiving a door as closed or as a wall if another creature is standing in the way). The target still feels pain but can't identify the source of any injury caused by another creature. The target repeats the saving throw at the end of each of its turns, ending the spell on itself on a success.
|cleric=true
|wizard=true
|wizard=true
|source=The Crooked Moon
}}
}}

Latest revision as of 14:03, 8 August 2025

(OOC: This is an implementation of the Martyr spell from The Crooked Moon)

Martyr
Level Casting time Range/Area Components
3rd 1 Action Touch V, S, M *
Duration School Attack/Save Damage/Effect
Instantaneous Necromancy None Healing

You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.

* (a dagger worth at least 1 cp)

Available for:
  • Cleric
  • Paladin
  • Wizard