Homebrew:Scarlet Dawn: Difference between revisions

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|level=3
|level=3
|cast=a
|cast=a
|range=Touch
|range=120 feet (20 ft. {{cylinder}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|components=a dagger worth at least 1 cp
|duration=Instantaneous
|duration=Instantaneous
|school=necromancy
|school=evocation
|effect=Healing
|damage=necrotic
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|save=constitution
|description=Crimson light shines down in a 20-foot-radius, 60-foot-high cylinder centered on a point within range. Each creature in that area that isn't a Construct or Undead must make a Constitution saving throw, taking 4d10 necrotic damage on a failed save or half as much damage on a successful one. Constructs and Undead in the area regain 4d10 hit points.
 
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, that other spell is dispelled.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 and the level of spell that can be dispelled increases by 1 for each slot level above 3rd.
|druid=true
|paladin=true
|paladin=true
|cleric=true
|cleric=true
|ranger=true
|warlock=true
|wizard=true
|wizard=true
|source=The Crooked Moon
}}
}}

Latest revision as of 14:04, 8 August 2025

(OOC: This is an implementation of the Scarlet Dawn spell from The Crooked Moon)

Scarlet Dawn
Level Casting time Range/Area Components
3rd 1 Action 120 feet (20 ft. Cylinder ) V, S
Duration School Attack/Save Damage/Effect
Instantaneous Evocation CON Save Necrotic

Crimson light shines down in a 20-foot-radius, 60-foot-high cylinder centered on a point within range. Each creature in that area that isn't a Construct or Undead must make a Constitution saving throw, taking 4d10 necrotic damage on a failed save or half as much damage on a successful one. Constructs and Undead in the area regain 4d10 hit points.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, that other spell is dispelled.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 and the level of spell that can be dispelled increases by 1 for each slot level above 3rd.

Available for:
  • Cleric
  • Druid
  • Paladin
  • Ranger
  • Warlock
  • Wizard