Homebrew:Cloud of Seasickness: Difference between revisions

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{{ooc note|This is a conversion of the Beacon of Luck spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Beacon of Luck
|name={{PAGENAME}}
|level=3
|level=3
|cast=a
|cast=a
|range=30 feet
|range=90 feet (20 ft. {{sphere}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=a tuft of rabbit fur
|components=a piece of seaweed
|duration=1 minute
|duration=1 Minute
|concentration=true
|concentration=true
|school=Divination
|school=Conjuration
|effect=Buff
|effect=Control
|description=You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
|save=constitution
|description=You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.


A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.
Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.


'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
|bard=true
|cleric=true
|cleric=true
|paladin=true
|druid=true
|lists=<li>Desna*</li><li>Wild Magic**</li>
|sorcerer=true
|wizard=true
|lists=<li>Besmara*</li>
|source=Lithl (Pathfinder 1e conversion)
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 3rd level domain spells with this spell.
 
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:desna spells]]
[[category:besmara spells]]
[[category:wild magic spells]]

Latest revision as of 14:09, 8 August 2025

(OOC: This is a conversion of the Cloud of Seasickness spell from Pathfinder 1e)

Cloud of Seasickness Requires concentration
Level Casting time Range/Area Components
3rd 1 Action 90 feet (20 ft. Sphere ) V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Conjuration CON Save Control

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

* (a piece of seaweed)

Available for:
  • Cleric
  • Druid
  • Sorcerer
  • Wizard
  • Besmara*


* Clerics following this god may replace one of their 3rd level domain spells with this spell.