Homebrew:Conjunction of Dawn: Difference between revisions

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{{ooc note|This is an implementation of the Behold spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the {{PAGENAME}} spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Conjunction of Air
|name={{PAGENAME}}
|level=4
|level=8
|cast=a
|cast=a
|range=60 feet
|range=60 feet (30 ft. {{cylinder}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=an item originally from a plane of air, worth at least 10 gp
|components=an item originally from a plane of light or rebirth, worth at least 10 gp
|duration=1 minute
|duration=1 Minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration
|save=constitution
|effect=Control
|damage=thunder
|additional=true
|additional=true
|description=You begin to merge your current plane of existence with a plane of elemental air in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration of the spell, all creatures gain a flying speed of 30 feet while inside the cylinder. A creature that is still in flight when the spell ends floats safely to the ground, as if by the ''[[spell:feather-fall|feather fall]]'' spell.
|description=You begin to merge your current plane of existence with a plane of light and rebirth in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:


When you cast the spell, and as your action each round for the duration, you can cause one of the following effects:
* Creatures in the area have disadvantage on saving throws against being blinded and effects that deal radiant damage. Celestials are immune to this effect.
* Spells cast within the cylinder that restore hit points function as if they were cast using a spell slot one level higher than the spell slot used.
* If any of this spell’s area overlaps with an area of darkness created by a spell of 7th level or lower, the spell that created the darkness is dispelled.


* The cylinder fills with magical silence. No sound can be created within or pass through the cylinder. Any creature or object entirely inside the cylinder is immune to thunder damage, and creatures are deafened while entirely inside it. Performing verbal components of spells is impossible within the cylinder. This silence lasts until the spell ends, you dispel it as a bonus action, or you fill the cylinder with magical amplification.
When you cast the spell, and as your action each round for the duration, you can target a creature in the area with one of the following effects:
* The cylinder fills with magical amplification. Creatures within the cylinder make saving throws against effects that deal thunder damage with disadvantage, and nonmagical objects and structures become vulnerable to thunder damage while inside. Spells that can normally only target creatures can also target nonmagical objects and structures within the cylinder. This amplification lasts until the spell ends, you dispel it as a bonus action, or until you fill the cylinder with magical silence.
 
* You compress the air in the cylinder. Each creature in the cylinder must make a Constitution saving throw. On a failed save, it takes 3d6 thunder damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.
* If the creature has died within the last 10 minutes, it is restored to life with 1 hit point.
|lists=<li>Druid</li><li>Warlock</li><li>Wizard</li>
* You end one disease affecting the creature.
* The creature’s exhaustion level reduces by 1.
* You end one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or petrified.
|cleric=true
|warlock=true
|source=Tasha's Crucible of Everything Else, volume 1
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]

Latest revision as of 14:10, 8 August 2025

(OOC: This is an implementation of the Conjunction of Dawn spell from Tasha's Crucible of Everything Else volume 1)

Conjunction of Dawn Requires concentration
Level Casting time Range/Area Components
8th 1 Action 60 feet (30 ft. Cylinder ) V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Conjuration None Control (...)

You begin to merge your current plane of existence with a plane of light and rebirth in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:

  • Creatures in the area have disadvantage on saving throws against being blinded and effects that deal radiant damage. Celestials are immune to this effect.
  • Spells cast within the cylinder that restore hit points function as if they were cast using a spell slot one level higher than the spell slot used.
  • If any of this spell’s area overlaps with an area of darkness created by a spell of 7th level or lower, the spell that created the darkness is dispelled.

When you cast the spell, and as your action each round for the duration, you can target a creature in the area with one of the following effects:

  • If the creature has died within the last 10 minutes, it is restored to life with 1 hit point.
  • You end one disease affecting the creature.
  • The creature’s exhaustion level reduces by 1.
  • You end one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or petrified.

* (an item originally from a plane of light or rebirth, worth at least 10 gp)

Available for:
  • Cleric
  • Warlock