Homebrew:Conjunction of Earth: Difference between revisions

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{{ooc note|This is an implementation of the Conjunction of Earth spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the {{PAGENAME}} spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Conjunction of Earth
|name={{PAGENAME}}
|level=4
|level=4
|cast=a
|cast=a
|range=60 feet
|range=60 feet (30 ft. {{cylinder}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=an item originally from a plane of earth, worth at least 10 gp
|components=an item originally from a plane of earth, worth at least 10 gp
|duration=1 minute
|duration=1 Minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration
Line 21: Line 21:


This spell has no effect on structures.
This spell has no effect on structures.
|lists=<li>Druid</li><li>Warlock</li><li>Wizard</li>
|druid=true
|warlock=true
|wizard=true
|source=Tasha's Crucible of Everything Else, volume 1
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]

Latest revision as of 14:10, 8 August 2025

(OOC: This is an implementation of the Conjunction of Earth spell from Tasha's Crucible of Everything Else volume 1)

Conjunction of Earth Requires concentration
Level Casting time Range/Area Components
4th 1 Action 60 feet (30 ft. Cylinder ) V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Conjuration STR Save Bludgeoning

You begin to merge your current plane of existence with a plane of elemental earth in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. When you cast the spell, and as your action each round for the duration, you can cause one of the following:

  • The surface of stone, dirt, and any other earthen area within the cylinder liquifies and becomes sticky, turning into difficult terrain. A creature that starts its turn on such a surface must succeed on a Strength saving throw, or become stuck to the surface and be grappled until the start of its next turn or until the spell ends. A creature grappled in this way has disadvantage on Dexterity saving throws.
  • Stone, dirt, and other earthen surfaces within the area buck wildly. Each creature on such a surface must succeed on a Dexterity saving throw or take 4d6 bludgeoning damage and be moved 10 feet in a random horizontal direction within the cylinder.

This spell has no effect on structures.

* (an item originally from a plane of earth, worth at least 10 gp)

Available for:
  • Druid
  • Warlock
  • Wizard