Homebrew:Conjunction of the Other Side: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:conjunction of air}}"
 
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{ooc note|This is an implementation of the Conjunction of Air spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the {{PAGENAME}} spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Conjunction of Air
|name={{PAGENAME}}
|level=4
|level=5
|cast=a
|cast=a
|range=60 feet
|range=60 feet (30 ft. {{cylinder}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=an item originally from a plane of air, worth at least 10 gp
|components=an item originally from a plane of judgment or afterlife, worth at least 10 gp
|duration=1 minute
|duration=1 Minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration
|save=constitution
|effect=Creation
|damage=thunder
|additional=true
|additional=true
|description=You begin to merge your current plane of existence with a plane of elemental air in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration of the spell, all creatures gain a flying speed of 30 feet while inside the cylinder. A creature that is still in flight when the spell ends floats safely to the ground, as if by the ''[[spell:feather-fall|feather fall]]'' spell.
|description=You begin to merge your current plane of existence with a plane of judgment and afterlife in a 30-foot-radius, 60-foottall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:


When you cast the spell, and as your action each round for the duration, you can cause one of the following effects:
* Each corpse in the area is under the effects of a ''[[spell:speak-with-dead|speak with dead]]'' spell for the duration, without a limit of the number of questions it can be asked.
* All creatures in the area make death saving throws with either advantage or disadvantage (your choice when you cast the spell).


* The cylinder fills with magical silence. No sound can be created within or pass through the cylinder. Any creature or object entirely inside the cylinder is immune to thunder damage, and creatures are deafened while entirely inside it. Performing verbal components of spells is impossible within the cylinder. This silence lasts until the spell ends, you dispel it as a bonus action, or you fill the cylinder with magical amplification.
When you cast the spell, and as your action each round for the duration, you can summon spirits from beyond the grave. A random incorporeal undead appears in an unoccupied space of your choice within the area. It is indifferent to all other creatures, but will defend itself if attacked. The creatures disappear if they leave the cylinder or when the spell ends. To determine what type of undead appears, roll 1d12 and consult the following table.
* The cylinder fills with magical amplification. Creatures within the cylinder make saving throws against effects that deal thunder damage with disadvantage, and nonmagical objects and structures become vulnerable to thunder damage while inside. Spells that can normally only target creatures can also target nonmagical objects and structures within the cylinder. This amplification lasts until the spell ends, you dispel it as a bonus action, or until you fill the cylinder with magical silence.
 
* You compress the air in the cylinder. Each creature in the cylinder must make a Constitution saving throw. On a failed save, it takes 3d6 thunder damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.
{{(!}} class="wikitable"
|lists=<li>Druid</li><li>Warlock</li><li>Wizard</li>
{{!}}+ Other Side Summons
!1d12 !! Undead Creature
{{!}}-
{{!}}1-3 {{!}}{{!}} [[monster:shadow|shadow]]
{{!}}-
{{!}}4-6 {{!}}{{!}} [[monster:specter|specter]]
{{!}}-
{{!}}7-8 {{!}}{{!}} [[monster:poltergeist|poltergeist]]
{{!}}-
{{!}}9-10 {{!}}{{!}} [[monster:will-o-wisp|will-o'-wisp]]
{{!}}-
{{!}}11 {{!}}{{!}} [[monster:banshee|banshee]]
{{!}}-
{{!}}12 {{!}}{{!}} [[monster:ghost|ghost]]
{{!)}}
|bard=true
|cleric=true
|paladin=true
|warlock=true
|source=Tasha's Crucible of Everything Else, volume 1
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]

Latest revision as of 14:11, 8 August 2025

(OOC: This is an implementation of the Conjunction of the Other Side spell from Tasha's Crucible of Everything Else volume 1)

Conjunction of the Other Side Requires concentration
Level Casting time Range/Area Components
5th 1 Action 60 feet (30 ft. Cylinder ) V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Conjuration None Creation (...)

You begin to merge your current plane of existence with a plane of judgment and afterlife in a 30-foot-radius, 60-foottall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:

  • Each corpse in the area is under the effects of a speak with dead spell for the duration, without a limit of the number of questions it can be asked.
  • All creatures in the area make death saving throws with either advantage or disadvantage (your choice when you cast the spell).

When you cast the spell, and as your action each round for the duration, you can summon spirits from beyond the grave. A random incorporeal undead appears in an unoccupied space of your choice within the area. It is indifferent to all other creatures, but will defend itself if attacked. The creatures disappear if they leave the cylinder or when the spell ends. To determine what type of undead appears, roll 1d12 and consult the following table.

Other Side Summons
1d12 Undead Creature
1-3 shadow
4-6 specter
7-8 poltergeist
9-10 will-o'-wisp
11 banshee
12 ghost

* (an item originally from a plane of judgment or afterlife, worth at least 10 gp)

Available for:
  • Bard
  • Cleric
  • Paladin
  • Warlock