Homebrew:Illusory Wall: Difference between revisions

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{{ooc note|This is an implementation of the Behold spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the {{PAGENAME}} spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Behold
|name={{PAGENAME}}
|level=4
|level=2
|cast=a
|cast=a
|range=Self (40-foot {{cone}})
|range=60 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|material=true
|school=Conjuration
|components=a mirror
|save=charisma
|duration=10 Minutes
|damage=radiant
|concentration=true
|description=You test the confidence of a group of creatures before the gods by conjuring a vision of the upper planes. Each creature in a 40-foot cone in a direction you choose must make a Charisma saving throw. On a failed save, a creature takes 5d6 radiant damage and is stunned until the end of its next turn by the incomprehensible glories that it sees. On a successful save, it takes half as much damage and isn’t stunned.
|school=Illusion
|effect=Control
|description=You create an illusion of a vertical surface that is up to 60 feet long, 10 feet high, and 1 foot thick. The wall can include gaps and openings such as windows, peepholes, and doorways, but they are considered to be holes in the illusion as well. You can use a bonus action to move some or all of the gaps and openings, create new ones, or close the existing ones, but remember that the illusion can only be 1 foot across at its thickest point.


'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the size of the cone increases by 10 feet for each slot level above 4th.
Physical interaction with the wall reveals it to be an illusion, and a creature that uses its action to examine the wall can determine that it is an illusion with a successful Intelligence ({{investigation}}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the wall. Otherwise, the opaque sections block line of sight.
|cleric=true
|bard=true
|paladin=true
|sorcerer=true
|warlock=true
|warlock=true
|wizard=true
|wizard=true
|source=Tasha's Crucible of Everything Else, volume 1
}}
}}

Latest revision as of 14:15, 8 August 2025

(OOC: This is an implementation of the Illusory Wall spell from Tasha's Crucible of Everything Else volume 1)

Illusory Wall Requires concentration
Level Casting time Range/Area Components
2nd 1 Action 60 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 10 Minutes Illusion None Control

You create an illusion of a vertical surface that is up to 60 feet long, 10 feet high, and 1 foot thick. The wall can include gaps and openings such as windows, peepholes, and doorways, but they are considered to be holes in the illusion as well. You can use a bonus action to move some or all of the gaps and openings, create new ones, or close the existing ones, but remember that the illusion can only be 1 foot across at its thickest point.

Physical interaction with the wall reveals it to be an illusion, and a creature that uses its action to examine the wall can determine that it is an illusion with a successful Intelligence (InvestigationIntelligence (Investigation)skillWhen you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the wall. Otherwise, the opaque sections block line of sight.

* (a mirror)

Available for:
  • Bard
  • Sorcerer
  • Warlock
  • Wizard