Homebrew:Deadeye's Arrow: Difference between revisions

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Created page with "{{subst:homebrew:advanced scurvy}}"
 
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{{ooc note|This is a conversion of the Advanced Scurvy spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Advanced Scurvy
|name={{PAGENAME}}
|level=1
|level=1
|cast=a
|cast=a
|range=Touch
|range=see text
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|material=true
|school=Necromancy
|components=one piece of ammunition worth at least 0.5 cp
|save=constitution
|duration=See text
|effect=Exhaustion
|school=Evocation
|description=The target makes a Constitution saving throw. On failure, they contract an advanced form of scurvy: they gain 1 level of exhaustion if they have none, and cannot be reduced below 1 level of exhaustion. The target suffers constant fatigue and bone pain, and is slow to heal naturally (only healing half of their maximum health with a long rest and only recovering one quarter of their spent hit dice).
|damage=Lightning
|additional=true
|description=You charge a piece of ammunition with lightning, which you may use for one of two effects as part of the action used to cast this spell:


The scurvy can be cured with any effect that cures disease, or with proper nutrition. If the creature eats well, they become cured in 2d6 days.
* ''Attack:'' You throw the ammunition at a target creature within 60 ft., or fire it from an appropriate ranged weapon (bow for an arrow, crossbow for a bolt, etc.) at the weapon's normal or long range. Make a ranged spell attack (at disadvantage if using a weapon's long range, unless you have an ability negating the disadvantage for firing a ranged weapon at long range, such as the Sharpshooter feat), dealing lightning damage equal to the weapon's normal damage (1d6 if thrown without a weapon), using your spellcasting ability instead of the weapon's normal ability.
* ''Beacon:'' You throw the ammunition straight up 60 ft., or fire it from an appropriate ranged weapon straight up at the weapon's long range. When it reaches the end of its trajectory or hits a solid surface (such as the roof of a cave), it explodes in a peal of thunder and forms a forked bolt of lightning resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm nearby creatures.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you gain a +1 bonus to attack and damage rolls with the ammunition, and the beacon lasts for 1 minute. When you use a spell slot of 5th level or higher, the bonus increases to +2 and the duration increases to 10 minutes. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the duration increases to 1 hour.
|cleric=true
|cleric=true
|druid=true
|druid=true
|lists=<li>Besmara*</li>
|paladin=true
|ranger=true
|lists=<li>Erastil*</li>
|source=Lithl (Pathfinder 1e conversion)
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:besmara spells]]
[[category:erastil spells]]

Latest revision as of 14:16, 8 August 2025

(OOC: This is a conversion of the Deadeye's Arrow spell from Pathfinder 1e)

Deadeye's Arrow
Level Casting time Range/Area Components
1st 1 Action see text V, S, M *
Duration School Attack/Save Damage/Effect
See text Evocation None Lightning (...)

You charge a piece of ammunition with lightning, which you may use for one of two effects as part of the action used to cast this spell:

  • Attack: You throw the ammunition at a target creature within 60 ft., or fire it from an appropriate ranged weapon (bow for an arrow, crossbow for a bolt, etc.) at the weapon's normal or long range. Make a ranged spell attack (at disadvantage if using a weapon's long range, unless you have an ability negating the disadvantage for firing a ranged weapon at long range, such as the Sharpshooter feat), dealing lightning damage equal to the weapon's normal damage (1d6 if thrown without a weapon), using your spellcasting ability instead of the weapon's normal ability.
  • Beacon: You throw the ammunition straight up 60 ft., or fire it from an appropriate ranged weapon straight up at the weapon's long range. When it reaches the end of its trajectory or hits a solid surface (such as the roof of a cave), it explodes in a peal of thunder and forms a forked bolt of lightning resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm nearby creatures.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you gain a +1 bonus to attack and damage rolls with the ammunition, and the beacon lasts for 1 minute. When you use a spell slot of 5th level or higher, the bonus increases to +2 and the duration increases to 10 minutes. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the duration increases to 1 hour.

* (one piece of ammunition worth at least 0.5 cp)

Available for:
  • Cleric
  • Druid
  • Paladin
  • Ranger
  • Erastil*


* Clerics following this god may replace one of their 1st level domain spells with this spell.