Homebrew:Summoning the Heavenly Portal: Difference between revisions

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'''Summon Plant''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty].
{{spell info
{{spell info
|name=Summon Plant
|name={{PAGENAME}}
|level=3
|level=7
|cast=a
|cast=1 Minute
|range=90 ft
|range=Self
|verbal=true
|somatic=true
|somatic=true
|material=true
|duration=5 Minutes
|duration=1 Hour
|concentration=true
|school=Conjuration
|school=Conjuration
|effect=Summoning
|effect=Summoning
|description=You call forth a magical plant. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {{plant spirit}} stat block. When you cast the spell, choose one of: Dryad, Shambling Mound, or Treant. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
|description=You evoke a foot-wide patch of rippling gold, like sunlight on water. Reaching into it, you can feel a handle. Pulling it rings a celestial bell, and a minute later the Calibration Gate appears within 5 ft. of you. It can materialize anywhere, including indoors, outdoors, underwater, or even in midair. The Calibration Gate remains where you summon it for 5 minutes, before disappearing again.
 
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.


'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, use the higher level whenever the spell's level appears in the stat block.
Anyone can enter the gateway, but they cannot leave by the same route once the 5 minutes expires. Furthermore, at the end of the hallway the gate opens into are three [[homebrew:celestial lion|celestial lion]]s guarding the path into [[if:Yu-Shan|Yu-Shan]]. Legitimate business can get you into the city without fuss, but anyone else will have considerable trouble, and defeating a celestial lion in combat would be incredibly difficult. And after defeating the three lions in the hall and breaching the gate they guard, an intruder will find six more lions, who will immediately call for reinforcements.
|components=a carved wooden figurine worth at least 300 gp
|lists=<li>champions of a [[if:maidens of destiny|Maiden of Destiny]]</li><li>champions of [[if:Luna|Luna]]</li><li>champions of the [[if:Unconquered Sun|Unconquered Sun]]</li>
|lists=<li>Druid</li>
|druid=true
|sorcerer=true
|source=Lithl (Exalted conversion)
}}
}}
[[category:KibblesTasty homebrews]]
[[category:homebrew conjuration spells|Summoning the Heavenly Portal]]
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]

Latest revision as of 16:51, 8 August 2025

Summoning the Heavenly Portal
Level Casting time Range/Area Components
7th 1 Minute Self S
Duration School Attack/Save Damage/Effect
5 Minutes Conjuration None Summoning

You evoke a foot-wide patch of rippling gold, like sunlight on water. Reaching into it, you can feel a handle. Pulling it rings a celestial bell, and a minute later the Calibration Gate appears within 5 ft. of you. It can materialize anywhere, including indoors, outdoors, underwater, or even in midair. The Calibration Gate remains where you summon it for 5 minutes, before disappearing again.

Anyone can enter the gateway, but they cannot leave by the same route once the 5 minutes expires. Furthermore, at the end of the hallway the gate opens into are three celestial lions guarding the path into Yu-Shan. Legitimate business can get you into the city without fuss, but anyone else will have considerable trouble, and defeating a celestial lion in combat would be incredibly difficult. And after defeating the three lions in the hall and breaching the gate they guard, an intruder will find six more lions, who will immediately call for reinforcements.

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