Homebrew:Stoneborn: Difference between revisions

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[[file:ashborn.jpg|right|thumb|500px]]
[[file:stoneborn.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the {{lc:{{PAGENAME}}}} race from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{lc:{{PAGENAME}}}} race from [[The Crooked Moon]]}}


Ashborn are an imp-like species native to Chernabos, typically coalescing from the sulfuric ash of the province's hellfire and brimstone volcanoes. Infused with the fiendish power of the Hells, this folk has managed to survive and even prosper in the barrens and badlands of the province through guile, boldness, and industriousness. Said to be favored by fortune itself, ashborn count on luck to twist the balance in the most dire of situations.
Stoneborn are a gargoylelike species native to Pholsense, usually meticulously carved by the lord of the province, Archbishop Danton Alexandre Renault. Blessed by the divine power known as the Silver Path, these people can call upon the godliness that suffuses their construction. In a domain of darkness, they have looked to the light of their god to build a civilization that attempts to uphold what is good and lawful at all costs.


Their short stature ranges from slight to stout, but this makes them no less dangerous, for each ashborn has a venomous tail resembling a scorpion's, always ready to strike. They sport horns and skin tones in varying shades of red and gray that reflect their devilish origin, and they typically live 100 years.
Their stony skin matches the same hue and pattern as the stone they were carved from. While all of their kind have broad wings that carry their dense, heavy bodies, their biology can evoke a wide variety of creatures—including bats, fiends, dragons, birds, angels, dogs, and lizards— often combining features into a chimeric blend. They usually live for 300 years before crumbling into rubble.
{{crooked moon species common traits|type=Fiend|size=Small|size range=2-3}}
{{crooked moon species common traits|type=Construct|size override=You are Medium (about 4-7 feet tall) or Small (about 3-4 feet tall). You choose the size when you select the species.|speed override=Your walking speed is 30 feet, and you have a flying speed equal to half your walking speed.}}
;''Ashen Legacy.''
;''Argent Gleam.''
:You know the ''[[spell:minor-illusion|minor illusion]]'' cantrip. Starting at 3rd level, you can cast the ''[[spell:charm-person|charm person]]'' spell using this trait, and starting at 5th level, you can cast the ''[[spell:invsibility|invsibility]]'' spell using this trait, both without requiring material components. Once you cast ''[[spell:charm-person|charm person]]'' or ''[[spell:invisibility|invisibility]]'' with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using and spell slots you have of the appropriate level.
:As a bonus action, you can channel a mote of the Silver Path's light with your choice of one of the following options:
:Intelligence, Wisdom or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).
::'''<span style="font-variant-caps:all-small-caps">Path's Grace.</span>''' You cast the ''[[spell:bless|bless]]'' spell, requiring no material components.
;''Darkvision.''
::'''<span style="font-variant-caps:all-small-caps">Zealous Charge.</span>''' You take the Dash action. The first time you make an attack roll before the end of your turn, on a hit or miss, the target takes an extra 2d6 radiant damage.
:You have darkvision with a range of 60 feet.
:Once you use this trait's bonus action, you can't do so again until you finish a long rest.
;''Fiendish Fortune.''
;''Silver Bulwark.''
:When you're hit by an attack roll that isn't a critical hit, you can use your reaction to magically cause the attack to miss you, and a creature of your choice within 5 feet of you takes force damage equal to your proficiency bonus. Once you use this trait, you can't do so again until you finish a short or long rest.
:You can call upon the Silver Path to protect you. When you take bludgeoning, piercing, or slashing damage, you can use your reaction to gain resistance to those three damage types until the start of your next turn. Once you use this trait, you can't do so again until you finish a short or long rest.
;''Scorpion Sting.''
;''Watchful Senses.''
:You have a tail stinger you can use to make unarmed strikes using your Strength or Dexterity (your choice) for attack and damage rolls. On a hit, you deal 1d4 piercing damage, and you can deal an extra 1d6 poison damage. You can deal this extra damage a number of times equal to your proficiency bonus. You regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.
:You gain proficiency in the Insight, Perception, or Survival skill.
:When you reach 10th level, this extra damage increases to 2d6.


[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 19:28, 25 August 2025

(OOC: This is an implementation of the stoneborn race from The Crooked Moon)

Stoneborn are a gargoylelike species native to Pholsense, usually meticulously carved by the lord of the province, Archbishop Danton Alexandre Renault. Blessed by the divine power known as the Silver Path, these people can call upon the godliness that suffuses their construction. In a domain of darkness, they have looked to the light of their god to build a civilization that attempts to uphold what is good and lawful at all costs.

Their stony skin matches the same hue and pattern as the stone they were carved from. While all of their kind have broad wings that carry their dense, heavy bodies, their biology can evoke a wide variety of creatures—including bats, fiends, dragons, birds, angels, dogs, and lizards— often combining features into a chimeric blend. They usually live for 300 years before crumbling into rubble.

Variant: Humanoid creature types

Several of the species in The Crooked Moon are creature types other than Humanoid. These type differences reinforce the unusual nature of these species, but they also come with concerns that can make these species more powerful than others. Not being Humanoid makes a character immune to the charm person spell, for example. Conversely, it potentially makes them susceptible to other effects, such as the protection from evil and good spell. If the GM or players are uncomfortable with these deviations from standard species, changing the creature type to Humanoid solves the dilemma, while the species' other traits preserve their narrative.

Stoneborn traits

As a stoneborn, you have these special traits.

Ability Scores.
When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
Languages.
Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
Creature Type.
You are a Construct.
Size.
You are Medium (about 4-7 feet tall) or Small (about 3-4 feet tall). You choose the size when you select the species.
Speed.
Your walking speed is 30 feet, and you have a flying speed equal to half your walking speed.
Argent Gleam.
As a bonus action, you can channel a mote of the Silver Path's light with your choice of one of the following options:
Path's Grace. You cast the bless spell, requiring no material components.
Zealous Charge. You take the Dash action. The first time you make an attack roll before the end of your turn, on a hit or miss, the target takes an extra 2d6 radiant damage.
Once you use this trait's bonus action, you can't do so again until you finish a long rest.
Silver Bulwark.
You can call upon the Silver Path to protect you. When you take bludgeoning, piercing, or slashing damage, you can use your reaction to gain resistance to those three damage types until the start of your next turn. Once you use this trait, you can't do so again until you finish a short or long rest.
Watchful Senses.
You gain proficiency in the Insight, Perception, or Survival skill.