Homebrew:Become Water: Difference between revisions
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Created page with "'''Become Water''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty]. {{spell info |name=Become Water |level=2 |cast=ba |range=Self |verbal=true |soma..." |
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''' | '''{{PAGENAME}}''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty]. | ||
{{spell info | {{spell info | ||
|name= | |name={{PAGENAME}} | ||
|level=2 | |level=2 | ||
|cast=ba | |cast=ba | ||
Line 10: | Line 10: | ||
|duration=1 Round | |duration=1 Round | ||
|school=Transmutation | |school=Transmutation | ||
|effect= | |effect=Prone | ||
|description=You become a burst of elemental water. Until the start of your next turn, you gain the following benefits: | |description=You become a burst of elemental water. Until the start of your next turn, you gain the following benefits: | ||
* You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. | * You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. | ||
* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone. | * You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone. | ||
| | |druid=true | ||
|sorcerer=true | |||
|warlock=true | |||
|wizard=true | |||
|source=KibblesTasty | |||
}} | }} | ||
[[category: | [[category:KibblesTasty homebrews]] | ||
Latest revision as of 12:43, 8 August 2025
Become Water is homebrew content created by KibblesTasty.

Level | Casting time | Range/Area | Components |
---|---|---|---|
2nd | 1 Bonus Action | Self | V, S |
Duration | School | Attack/Save | Damage/Effect |
1 Round | Transmutation | None |
You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:
- You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
Available for:
- Druid
- Sorcerer
- Warlock
- Wizard