Homebrew:Become Water: Difference between revisions

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Created page with "'''Become Water''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty]. {{spell info |name=Become Water |level=2 |cast=ba |range=Self |verbal=true |soma..."
 
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'''Become Water''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty].
'''{{PAGENAME}}''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty].


{{spell info
{{spell info
|name=Become Water
|name={{PAGENAME}}
|level=2
|level=2
|cast=ba
|cast=ba
Line 10: Line 10:
|duration=1 Round
|duration=1 Round
|school=Transmutation
|school=Transmutation
|effect=[[File:prone.png]] Prone
|effect=Prone
|description=You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:
|description=You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:


* You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
* You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
|lists=<li>Druid</li><li>Sorcerer</li><li>Warlock</li><li>Wizard</li>
|druid=true
|sorcerer=true
|warlock=true
|wizard=true
|source=KibblesTasty
}}
}}
[[category:homebrew transmutation spells]]
[[category:KibblesTasty homebrews]]
[[category:homebrew druid spells]]
[[category:homebrew sorcerer spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]

Latest revision as of 12:43, 8 August 2025

Become Water is homebrew content created by KibblesTasty.

Become Water
Level Casting time Range/Area Components
2nd 1 Bonus Action Self V, S
Duration School Attack/Save Damage/Effect
1 Round Transmutation None Prone

You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

  • You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
Available for:
  • Druid
  • Sorcerer
  • Warlock
  • Wizard