Homebrew:Geyser: Difference between revisions
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Created page with "'''Geyser''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty]. {{spell info |name=Geyser |level=4 |cast=a |range=120 ft |verbal=true |somatic=true |d..." |
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''' | '''{{PAGENAME}}''' is homebrew content created by [https://www.kthomebrew.com/ KibblesTasty]. | ||
{{spell info | {{spell info | ||
|name= | |name={{PAGENAME}} | ||
|level=4 | |level=4 | ||
|cast=a | |cast=a | ||
|range=120 ft | |range=120 ft (10 ft. {{cylinder}}) | ||
|verbal=true | |verbal=true | ||
|somatic=true | |somatic=true | ||
Line 13: | Line 13: | ||
|damage=bludgeoning | |damage=bludgeoning | ||
|description=You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take 4d6 bludgeoning damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward. | |description=You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take 4d6 bludgeoning damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward. | ||
| | |druid=true | ||
|sorcerer=true | |||
|wizard=true | |||
|source=KibblesTasty | |||
}} | }} | ||
[[category: | [[category:KibblesTasty homebrews]] | ||
Latest revision as of 12:45, 8 August 2025
Geyser is homebrew content created by KibblesTasty.

Level | Casting time | Range/Area | Components |
---|---|---|---|
4th | 1 Action | 120 ft (10 ft. |
V, S |
Duration | School | Attack/Save | Damage/Effect |
Instantaneous | Conjuration | DEX Save |
You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take 4d6 bludgeoning damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward.
Available for:
- Druid
- Sorcerer
- Wizard