Homebrew:Acrobat: Difference between revisions

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* You gain proficiency in the {{acrobatics}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* You gain proficiency in the {{acrobatics}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.
* As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.
[[category:homebrew feats]]
[[category:5e homebrew feats]]

Latest revision as of 09:30, 2 March 2022

(OOC: This is an implementation of content from Unearthed Arcana)

You become more nimble, gaining the following benefits:

  • You gain proficiency in the AcrobaticsDexterity (Acrobatics)skillYour Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.