Homebrew:Oketra: Solidarity Domain: Difference between revisions

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[[file:hazoret.jpg|right|thumb|500px]]
[[file:oketra.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Zeal Domain subclass from [[Plane Shift: Amonkhet]]}}
{{ooc note|This is an implementation of the Solidarity Domain subclass from [[Plane Shift: Amonkhet]]}}
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{{base class|cleric|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|cleric|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
''The worthy shall rush to the God-Pharaoh’s side with relentless zeal, rising to overcome every obstacle in their way.''
''The worthy must know and respect all others whom the God-Pharaoh deems worthy, for in the afterlife, all will be united in purpose and action.''


The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret is charged with cultivating this zeal in the initiates who come under her care, and she has undertaken the task with appropriate enthusiasm. She recognizes, however, that the best way to teach zeal is by demonstrating it.
Oketra is charged with expounding upon this teaching of the God-Pharaoh, instilling in every initiate the virtue of solidarity. She forges each group of children into a crop of acolytes with just one purpose: to be judged worthy of a glorious afterlife. And she instills in each crop the ability to unite in a single action in pursuit of that purpose. She is fond of poetic imagery to communicate her ideals.


== Bonus Proficiencies ==
{| class="wikitable"
At 1st level, you gain proficiency with martial weapons and heavy armor.
|+ Solidarity Domain spells
!Cleric Level !! Spells
|-
| 1st || ''[[spell:bless|bless]]'', ''[[spell:guiding-bolt| guiding bolt]]''
|-
| 3rd || ''[[spell:aid|aid]]'', ''[[spell:warding-bond|warding bond]]''
|-
| 5th || ''[[spell:beacon-of-hope|beacon of hope]]'', ''[[spell:crusaders-mantle|crusader's mantle]]''
|-
| 7th || ''[[spell:aura-of-life|aura of life]]'', ''[[spell:guardian-of-faith|guardian of faith]]''
|-
| 9th || ''[[spell:circle-of-power|circle of power]]'', ''[[spell:mass-cure-wounds|mass cure wounds]]''
|}


== Priest of Zeal ==
== Bonus Proficiency ==
From 1st level, Hazoret delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
When you choose this domain at 1st level, you gain proficiency with heavy armor.


You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
== Solidarity's Action ==
Also at 1st level, when you take the Help action to aid an ally’s attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.


== Channel Divinity: Consuming Fervor ==
== Channel Divinity: Preserve Life ==
Starting at 2nd level, you can use your Channel Divinity to channel your zeal into unchecked ferocity.
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.


When you roll fire or thunder damage, you can use your Channel Divinity to deal maximum damage instead of rolling.
== Channel Divinity: Oketra's Blessing ==
 
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
== Resounding Strike ==
At 6th level, when you deal thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you.


== Divine Strike ==
== Divine Strike ==
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.


== Blaze of Glory ==
== Supreme Healing ==
Starting at 17th level, you can delay death for an instant to perform a final heroic act.
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
 
[[category:homebrew cleric subclasses|Solidarity]]
When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and make one melee weapon attack against it, as long as the movement brings it within your reach. You make this attack with advantage. If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10 damage of the weapon’s type. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright.
 
Once you use this feature, you can’t use it again until you finish a long rest.
[[category:homebrew cleric subclasses|Zeal]]

Latest revision as of 21:41, 11 December 2022

(OOC: This is an implementation of the Solidarity Domain subclass from Plane Shift: Amonkhet)

Base Class: Cleric

The worthy must know and respect all others whom the God-Pharaoh deems worthy, for in the afterlife, all will be united in purpose and action.

Oketra is charged with expounding upon this teaching of the God-Pharaoh, instilling in every initiate the virtue of solidarity. She forges each group of children into a crop of acolytes with just one purpose: to be judged worthy of a glorious afterlife. And she instills in each crop the ability to unite in a single action in pursuit of that purpose. She is fond of poetic imagery to communicate her ideals.

Solidarity Domain spells
Cleric Level Spells
1st bless, guiding bolt
3rd aid, warding bond
5th beacon of hope, crusader's mantle
7th aura of life, guardian of faith
9th circle of power, mass cure wounds

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Solidarity's Action

Also at 1st level, when you take the Help action to aid an ally’s attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.

Channel Divinity: Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Channel Divinity: Oketra's Blessing

At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.