Homebrew:Ibexi: Difference between revisions

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[[file:aven.jpg|right|thumb|500px]]
[[file:ibexi.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the aven race from [[Plane Shift: Dominaria]]}}
{{ooc note|This is an implementation of the ibexi race from [[Tasha's Crucible of Everything Else]] volume 2}}
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Following the devastation of the distant continent of Otaria in Karona’s War some two and a half centuries ago, people of many races left that land to find refuge elsewhere. Among them were the birdlike people called aven, who were largely unknown outside of Otaria prior to their exodus. Rather than dispersing around the world and assimilating into local cultures, they wandered in great flocks, forming separate communities in a few hospitable locations. The largest such flock settled in Benalia, where its people submitted themselves to Benalish law in exchange for hospitality. The aven have no representation on the Council of Seven, but many hope to see that change.
Fierce mountaineers, the Ibexi race are anthropomorphic goats. They have cloven hooves instead of hands and feet, but with an opposable secondary hoof, their hands are just as dexterous as those of other humanoids. While they share clear physical traits with satyrs and bariaur, the typical Ibexi culture is worlds apart.


Aven have humanlike bodies, arms, and legs, with wings and heads resembling those of eagles. Their lean forms are covered with feathers, and their arms and legs all end in sharp talons.
== Rugged Recreation ==
Most Ibexi do not care for the pomp and circumstance of fine art and poetry, although they have their own artforms. Rich oral histories recount tales of ancient gods creating them from the stones of the mountains, and elegant dance ceremonies offer fealty to these nature spirits. In their free time, many Ibexis enjoy friendly wrestling matches and footraces, and hold jubilant dances to traditional folk music at least once a month.


Aven form their own airborne companies, or wings, within the Benalish army. They serve as soldiers, battle priests, and occasionally heroes, but do not become knights except under truly exceptional circumstances. Worship of Serra is all but universal among the aven because of syncretistic fusion with their traditional religious beliefs, and many aven are Serran acolytes.
'''Ibexi Sports.''' Ibexi love to be active, and their enjoyment is multiplied exponentially when others join them in their romping pastimes. Favorite activities include the standard stick-pull (though many prefer a variation where you join hooves instead of hold a stick), leg wrestling (the loser is often just as pleased to be thrown as the winner is to win), footbag (which can sometimes go for hours, often with rules conjured on the fly), and "tree-tussles" (where one or two contestants form a "tree" by standing on the shoulders of another, and they try to dismantle the other "trees" without breaking their own form).


== Aven Traits ==
Usually good natured in their escapades, Ibexi characters will often challenge allies to friendly athletic competitions, and may become sad and unhealthy if they do not experience regular physical activity and bond with others through sport.
As an aven, you share the following traits with all your kind.


== Ibexi Traits ==
=== Ability Score Increase ===
=== Ability Score Increase ===
Your Dexterity score and your Wisdom score both increase by 2.
Your Strength score increases by 2 and your Wisdom score increases by 1.


=== Age ===
=== Age ===
Like humans, aven reach adulthood in their late teens and can live into their 80s.
Ibexis reach adulthood by age 15, and live an average of 50 years.


=== Alignment ===
=== Size ===
Aven are inclined toward the lawful good alignment of the Church of Serra.
Ibexis stand between 4 and 6 feet tall, and an average of about 140 pounds. Your size is Medium.
 
You can roll to randomly determine your character's height and weight.


=== Size ===
:'''Size Modifier =''' 2d12
Aven stand from 5 to 6 feet tall, but their bodies are slender and their bones are partially hollow to facilitate their flight. Your size is Medium.
:'''Height =''' 4 feet + your size modifier in inches
:'''Weight in Pounds =''' 80 + (1d6 × your size modifier)


=== Speed ===
=== Speed ===
Your base walking speed is 25 feet. You have a flying speed of 30 feet. You can’t use your flying speed while you wear medium or heavy armor. (If your campaign uses the variant rule for encumbrance, you can’t use your flying speed if you are encumbered.)
Your base walking speed is 30 feet.


=== Languages ===
=== Languages ===
You can speak, read, and write Aven and Common.
You can speak, read, and write Common and Ibexi. Ibexi is a dialect of Minotaur that uses more sniffing and fewer grunts.
 
''(Note: in D&D Beyond, Minotaur will be added to your character sheet.)''
 
=== Horns ===
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
 
=== Ramming Charge ===
If you move at least 20 feet straight toward a target and then hit it with your ibexi horns on the same turn, the target must succeed on a Strength saving throw or else be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus.
 
=== Natural Athlete ===
You are proficient in Athletics.
 
=== Sure Footed ===
You have advantage on Strength and Dexterity saving throws and ability checks made against effects that would knock you prone.


''(Note: the aven language must be added to your character sheet manually.)''
=== Mountain Climber ===
You're acclimated to high altitudes, including elevations above 20,000 feet.


=== Hawkeyed ===
You can find secure footholds almost no other creature could. You have a climbing speed equal to your walking speed, and you do not have to use your hooves on the end of your arms to hold on to non-sheer surfaces. For example, if you are climbing a cliff and are attacked by flying creatures, you can use your hooves on the end of your arms to swing a two-handed weapon, cast a spell, or use a single-handed weapon and a shield, all without falling.
You have proficiency in the Perception skill. In addition, attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls.
[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 05:30, 6 February 2024

(OOC: This is an implementation of the ibexi race from Tasha's Crucible of Everything Else volume 2)

Fierce mountaineers, the Ibexi race are anthropomorphic goats. They have cloven hooves instead of hands and feet, but with an opposable secondary hoof, their hands are just as dexterous as those of other humanoids. While they share clear physical traits with satyrs and bariaur, the typical Ibexi culture is worlds apart.

Rugged Recreation

Most Ibexi do not care for the pomp and circumstance of fine art and poetry, although they have their own artforms. Rich oral histories recount tales of ancient gods creating them from the stones of the mountains, and elegant dance ceremonies offer fealty to these nature spirits. In their free time, many Ibexis enjoy friendly wrestling matches and footraces, and hold jubilant dances to traditional folk music at least once a month.

Ibexi Sports. Ibexi love to be active, and their enjoyment is multiplied exponentially when others join them in their romping pastimes. Favorite activities include the standard stick-pull (though many prefer a variation where you join hooves instead of hold a stick), leg wrestling (the loser is often just as pleased to be thrown as the winner is to win), footbag (which can sometimes go for hours, often with rules conjured on the fly), and "tree-tussles" (where one or two contestants form a "tree" by standing on the shoulders of another, and they try to dismantle the other "trees" without breaking their own form).

Usually good natured in their escapades, Ibexi characters will often challenge allies to friendly athletic competitions, and may become sad and unhealthy if they do not experience regular physical activity and bond with others through sport.

Ibexi Traits

Ability Score Increase

Your Strength score increases by 2 and your Wisdom score increases by 1.

Age

Ibexis reach adulthood by age 15, and live an average of 50 years.

Size

Ibexis stand between 4 and 6 feet tall, and an average of about 140 pounds. Your size is Medium.

You can roll to randomly determine your character's height and weight.

Size Modifier = 2d12
Height = 4 feet + your size modifier in inches
Weight in Pounds = 80 + (1d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Ibexi. Ibexi is a dialect of Minotaur that uses more sniffing and fewer grunts.

(Note: in D&D Beyond, Minotaur will be added to your character sheet.)

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Ramming Charge

If you move at least 20 feet straight toward a target and then hit it with your ibexi horns on the same turn, the target must succeed on a Strength saving throw or else be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus.

Natural Athlete

You are proficient in Athletics.

Sure Footed

You have advantage on Strength and Dexterity saving throws and ability checks made against effects that would knock you prone.

Mountain Climber

You're acclimated to high altitudes, including elevations above 20,000 feet.

You can find secure footholds almost no other creature could. You have a climbing speed equal to your walking speed, and you do not have to use your hooves on the end of your arms to hold on to non-sheer surfaces. For example, if you are climbing a cliff and are attacked by flying creatures, you can use your hooves on the end of your arms to swing a two-handed weapon, cast a spell, or use a single-handed weapon and a shield, all without falling.